Files
BlenderSharp/BlendFile/DNA/ParticleKey.cs
2025-02-18 18:16:57 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(777, "ParticleKey")]
public struct ParticleKey {
[DNAFieldAttribute(0, "float", "co[3]", "System.Single[]", 4)]
public float[] co = new System.Single[3];
[DNAFieldAttribute(1, "float", "vel[3]", "System.Single[]", 4)]
public float[] vel = new System.Single[3];
[DNAFieldAttribute(2, "float", "rot[4]", "System.Single[]", 4)]
public float[] rot = new System.Single[4];
[DNAFieldAttribute(3, "float", "ave[3]", "System.Single[]", 4)]
public float[] ave = new System.Single[3];
[DNAFieldAttribute(4, "float", "time", "float", 4)]
public float time;
public ParticleKey() {
this.co = default;
this.vel = default;
this.rot = default;
this.ave = default;
this.time = default;
}
public ParticleKey(float[] co, float[] vel, float[] rot, float[] ave, float time) {
this.co = co;
this.vel = vel;
this.rot = rot;
this.ave = ave;
this.time = time;
}
}
}