40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(830, "PhysicsSettings")]
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public struct PhysicsSettings {
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[DNAFieldAttribute(0, "float", "gravity[3]", "System.Single[]", 4)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(1, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(2, "int", "quick_cache_step", "int", 4)]
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public int quick_cache_step;
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[DNAFieldAttribute(3, "char", "_pad0[4]", "System.Char[]", 1)]
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public char[] _pad0 = new System.Char[4];
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public PhysicsSettings() {
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this.gravity = default;
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this.flag = default;
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this.quick_cache_step = default;
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this._pad0 = default;
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}
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public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) {
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this.gravity = gravity;
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this.flag = flag;
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this.quick_cache_step = quick_cache_step;
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this._pad0 = _pad0;
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}
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}
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}
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