Files
BlenderSharp/BlendFile/DNA/SequencerToolSettings.cs
2025-02-18 18:16:57 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(827, "SequencerToolSettings")]
public struct SequencerToolSettings {
[DNAFieldAttribute(0, "int", "fit_method", "int", 4)]
public int fit_method;
[DNAFieldAttribute(1, "short", "snap_mode", "short", 2)]
public short snap_mode;
[DNAFieldAttribute(2, "short", "snap_flag", "short", 2)]
public short snap_flag;
[DNAFieldAttribute(3, "int", "overlap_mode", "int", 4)]
public int overlap_mode;
[DNAFieldAttribute(4, "int", "snap_distance", "int", 4)]
public int snap_distance;
[DNAFieldAttribute(5, "int", "pivot_point", "int", 4)]
public int pivot_point;
public SequencerToolSettings() {
this.fit_method = default;
this.snap_mode = default;
this.snap_flag = default;
this.overlap_mode = default;
this.snap_distance = default;
this.pivot_point = default;
}
public SequencerToolSettings(int fit_method, short snap_mode, short snap_flag, int overlap_mode, int snap_distance, int pivot_point) {
this.fit_method = fit_method;
this.snap_mode = snap_mode;
this.snap_flag = snap_flag;
this.overlap_mode = overlap_mode;
this.snap_distance = snap_distance;
this.pivot_point = pivot_point;
}
}
}