Files
BlenderSharp/BlendFile/DNA/SimpleDeformModifierData.cs
2025-02-18 18:16:57 +01:00

64 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(485, "SimpleDeformModifierData")]
public class SimpleDeformModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*origin", "Object", 1160)]
public Object ptr_origin;
[DNAFieldAttribute(2, "char", "vgroup_name[64]", "System.Char[]", 1)]
public char[] vgroup_name = new System.Char[64];
[DNAFieldAttribute(3, "float", "factor", "float", 4)]
public float factor;
[DNAFieldAttribute(4, "float", "limit[2]", "System.Single[]", 4)]
public float[] limit = new System.Single[2];
[DNAFieldAttribute(5, "char", "mode", "char", 1)]
public char mode;
[DNAFieldAttribute(6, "char", "axis", "char", 1)]
public char axis;
[DNAFieldAttribute(7, "char", "deform_axis", "char", 1)]
public char deform_axis;
[DNAFieldAttribute(8, "char", "flag", "char", 1)]
public char flag;
[DNAFieldAttribute(9, "void", "*_pad1", "void", 0)]
public object ptr__pad1;
public SimpleDeformModifierData() {
this.modifier = default;
this.ptr_origin = default;
this.vgroup_name = default;
this.factor = default;
this.limit = default;
this.mode = default;
this.axis = default;
this.deform_axis = default;
this.flag = default;
this.ptr__pad1 = default;
}
public SimpleDeformModifierData(ModifierData modifier, Object ptr_origin, char[] vgroup_name, float factor, float[] limit, char mode, char axis, char deform_axis, char flag, object ptr__pad1) {
this.modifier = modifier;
this.ptr_origin = ptr_origin;
this.vgroup_name = vgroup_name;
this.factor = factor;
this.limit = limit;
this.mode = mode;
this.axis = axis;
this.deform_axis = deform_axis;
this.flag = flag;
this.ptr__pad1 = ptr__pad1;
}
}
}