Files
BlenderSharp/BlendFile/DNA/Speaker.cs
2025-02-18 18:16:57 +01:00

84 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(972, "Speaker")]
public class Speaker {
[DNAFieldAttribute(0, "ID", "id", "ID", 208)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 248)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "bSound", "*sound", "bSound", 1344)]
public bSound ptr_sound;
[DNAFieldAttribute(3, "float", "volume_max", "float", 4)]
public float volume_max;
[DNAFieldAttribute(4, "float", "volume_min", "float", 4)]
public float volume_min;
[DNAFieldAttribute(5, "float", "distance_max", "float", 4)]
public float distance_max;
[DNAFieldAttribute(6, "float", "distance_reference", "float", 4)]
public float distance_reference;
[DNAFieldAttribute(7, "float", "attenuation", "float", 4)]
public float attenuation;
[DNAFieldAttribute(8, "float", "cone_angle_outer", "float", 4)]
public float cone_angle_outer;
[DNAFieldAttribute(9, "float", "cone_angle_inner", "float", 4)]
public float cone_angle_inner;
[DNAFieldAttribute(10, "float", "cone_volume_outer", "float", 4)]
public float cone_volume_outer;
[DNAFieldAttribute(11, "float", "volume", "float", 4)]
public float volume;
[DNAFieldAttribute(12, "float", "pitch", "float", 4)]
public float pitch;
[DNAFieldAttribute(13, "short", "flag", "short", 2)]
public short flag;
[DNAFieldAttribute(14, "char", "_pad1[6]", "System.Char[]", 1)]
public char[] _pad1 = new System.Char[6];
public Speaker() {
this.id = default;
this.ptr_adt = default;
this.ptr_sound = default;
this.volume_max = default;
this.volume_min = default;
this.distance_max = default;
this.distance_reference = default;
this.attenuation = default;
this.cone_angle_outer = default;
this.cone_angle_inner = default;
this.cone_volume_outer = default;
this.volume = default;
this.pitch = default;
this.flag = default;
this._pad1 = default;
}
public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
this.id = id;
this.ptr_adt = ptr_adt;
this.ptr_sound = ptr_sound;
this.volume_max = volume_max;
this.volume_min = volume_min;
this.distance_max = distance_max;
this.distance_reference = distance_reference;
this.attenuation = attenuation;
this.cone_angle_outer = cone_angle_outer;
this.cone_angle_inner = cone_angle_inner;
this.cone_volume_outer = cone_volume_outer;
this.volume = volume;
this.pitch = pitch;
this.flag = flag;
this._pad1 = _pad1;
}
}
}