64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(456, "UVProjectModifierData")]
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public class UVProjectModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*projectors[10]", "Object[]", 1160)]
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public Object[] ptr_project = new Object[10];
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[DNAFieldAttribute(2, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(3, "int", "num_projectors", "int", 4)]
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public int num_projectors;
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[DNAFieldAttribute(4, "float", "aspectx", "float", 4)]
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public float aspectx;
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[DNAFieldAttribute(5, "float", "aspecty", "float", 4)]
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public float aspecty;
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[DNAFieldAttribute(6, "float", "scalex", "float", 4)]
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public float scalex;
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[DNAFieldAttribute(7, "float", "scaley", "float", 4)]
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public float scaley;
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[DNAFieldAttribute(8, "char", "uvlayer_name[68]", "System.Char[]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(9, "int", "uvlayer_tmp", "int", 4)]
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public int uvlayer_tmp;
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public UVProjectModifierData() {
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this.modifier = default;
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this.ptr_project = default;
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this._pad2 = default;
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this.num_projectors = default;
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this.aspectx = default;
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this.aspecty = default;
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this.scalex = default;
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this.scaley = default;
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this.uvlayer_name = default;
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this.uvlayer_tmp = default;
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}
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public UVProjectModifierData(ModifierData modifier, Object[] ptr_project, char[] _pad2, int num_projectors, float aspectx, float aspecty, float scalex, float scaley, char[] uvlayer_name, int uvlayer_tmp) {
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this.modifier = modifier;
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this.ptr_project = ptr_project;
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this._pad2 = _pad2;
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this.num_projectors = num_projectors;
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this.aspectx = aspectx;
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this.aspecty = aspecty;
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this.scalex = scalex;
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this.scaley = scaley;
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this.uvlayer_name = uvlayer_name;
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this.uvlayer_tmp = uvlayer_tmp;
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}
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}
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}
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