72 lines
3.2 KiB
C#
72 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(543, "GreasePencilHookModifierData", 456)]
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public class GreasePencilHookModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "Object", "*object", "Object", 8, true, 288)]
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public Object ptr_object;
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[DNAFieldAttribute(3, "char", "subtarget[64]", "System.Char[]", 64, false, 296)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 360)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false, 364)]
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public int flag;
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[DNAFieldAttribute(6, "char", "falloff_type", "char", 1, false, 368)]
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public char falloff_type;
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[DNAFieldAttribute(7, "char", "_pad1[3]", "System.Char[]", 3, false, 369)]
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public char[] _pad1 = new System.Char[3];
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[DNAFieldAttribute(8, "float", "parentinv[4][4]", "System.Single[,]", 64, false, 372)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAFieldAttribute(9, "float", "cent[3]", "System.Single[]", 12, false, 436)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(10, "float", "falloff", "float", 4, false, 448)]
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public float falloff;
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[DNAFieldAttribute(11, "float", "force", "float", 4, false, 452)]
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public float force;
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public GreasePencilHookModifierData() {
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this.modifier = default;
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this.influence = default;
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this.ptr_object = default;
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this.subtarget = default;
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this._pad = default;
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this.flag = default;
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this.falloff_type = default;
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this._pad1 = default;
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this.parentinv = default;
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this.cent = default;
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this.falloff = default;
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this.force = default;
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}
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public GreasePencilHookModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, Object ptr_object, char[] subtarget, char[] _pad, int flag, char falloff_type, char[] _pad1, float[,] parentinv, float[] cent, float falloff, float force) {
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this.modifier = modifier;
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this.influence = influence;
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this.ptr_object = ptr_object;
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this.subtarget = subtarget;
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this._pad = _pad;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad1 = _pad1;
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this.parentinv = parentinv;
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this.cent = cent;
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this.falloff = falloff;
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this.force = force;
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}
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}
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}
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