Files
BlenderSharp/BlendFile/DNA/SpaceAction.cs

119 lines
4.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(72, "SpaceAction", 344)]
public class SpaceAction {
[DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 8, true, 0)]
public SpaceLink ptr_next;
[DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 8, true, 8)]
public SpaceLink ptr_prev;
[DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(3, "char", "spacetype", "char", 1, false, 32)]
public char spacetype;
[DNAFieldAttribute(4, "char", "link_flag", "char", 1, false, 33)]
public char link_flag;
[DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(6, "View2D", "v2d", "View2D", 152, false, 40)]
public View2D v2d;
[DNAFieldAttribute(7, "bAction", "*action", "bAction", 8, true, 192)]
public bAction ptr_action;
[DNAFieldAttribute(8, "int", "action_slot_handle", "int", 4, false, 200)]
public int action_slot_handle;
[DNAFieldAttribute(9, "char", "_pad2[4]", "System.Char[]", 4, false, 204)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(10, "bDopeSheet", "ads", "bDopeSheet", 112, false, 208)]
public bDopeSheet ads;
[DNAFieldAttribute(11, "float", "timeslide", "float", 4, false, 320)]
public float timeslide;
[DNAFieldAttribute(12, "short", "flag", "short", 2, false, 324)]
public short flag;
[DNAFieldAttribute(13, "char", "mode", "char", 1, false, 326)]
public char mode;
[DNAFieldAttribute(14, "char", "mode_prev", "char", 1, false, 327)]
public char mode_prev;
[DNAFieldAttribute(15, "char", "autosnap", "char", 1, false, 328)]
public char autosnap;
[DNAFieldAttribute(16, "char", "cache_display", "char", 1, false, 329)]
public char cache_display;
[DNAFieldAttribute(17, "char", "_pad1[6]", "System.Char[]", 6, false, 330)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(18, "SpaceAction_Runtime", "runtime", "SpaceAction_Runtime", 8, false, 336)]
public SpaceAction_Runtime runtime;
public SpaceAction() {
this.ptr_next = default;
this.ptr_prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.v2d = default;
this.ptr_action = default;
this.action_slot_handle = default;
this._pad2 = default;
this.ads = default;
this.timeslide = default;
this.flag = default;
this.mode = default;
this.mode_prev = default;
this.autosnap = default;
this.cache_display = default;
this._pad1 = default;
this.runtime = default;
}
public SpaceAction(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
bAction ptr_action,
int action_slot_handle,
char[] _pad2,
bDopeSheet ads,
float timeslide,
short flag,
char mode,
char mode_prev,
char autosnap,
char cache_display,
char[] _pad1,
SpaceAction_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.ptr_action = ptr_action;
this.action_slot_handle = action_slot_handle;
this._pad2 = _pad2;
this.ads = ads;
this.timeslide = timeslide;
this.flag = flag;
this.mode = mode;
this.mode_prev = mode_prev;
this.autosnap = autosnap;
this.cache_display = cache_display;
this._pad1 = _pad1;
this.runtime = runtime;
}
}
}