Files
BlenderSharp/BlendFile/DNA/AssetShelfSettings.cs
2025-01-22 02:23:29 +01:00

27 lines
1.3 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class AssetShelfSettings {
public AssetShelfSettings ptr_next;
public AssetShelfSettings ptr_prev;
public AssetLibraryReference asset_library_reference;
public ListBase enabled_catalog_paths;
public char ptr_active_catalog_path;
public char[] search_string = new System.Char[64];
public short preview_size;
public short display_flag;
public char[] _pad1 = new System.Char[4];
public AssetShelfSettings(AssetShelfSettings ptr_next, AssetShelfSettings ptr_prev, AssetLibraryReference asset_library_reference, ListBase enabled_catalog_paths, char ptr_active_catalog_path, char[] search_string, short preview_size, short display_flag, char[] _pad1) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.asset_library_reference = asset_library_reference;
this.enabled_catalog_paths = enabled_catalog_paths;
this.ptr_active_catalog_path = ptr_active_catalog_path;
this.search_string = search_string;
this.preview_size = preview_size;
this.display_flag = display_flag;
this._pad1 = _pad1;
}
}
}