Files
BlenderSharp/BlendFile/DNA/BuildGpencilModifierData.cs
2025-01-22 02:23:29 +01:00

81 lines
3.0 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class BuildGpencilModifierData {
public GpencilModifierData modifier;
public Material ptr_material;
public char[] layername = new System.Char[64];
public int pass_index;
public char[] materialname = new System.Char[64];
public int layer_pass;
public float start_frame;
public float end_frame;
public float start_delay;
public float length;
public short flag;
public short mode;
public short transition;
public short time_alignment;
public float speed_fac;
public float speed_maxgap;
public short time_mode;
public char[] _pad = new System.Char[6];
public Object ptr_object;
public float percentage_fac;
public float fade_fac;
public char[] target_vgname = new System.Char[64];
public float fade_opacity_strength;
public float fade_thickness_strength;
public BuildGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
int pass_index,
char[] materialname,
int layer_pass,
float start_frame,
float end_frame,
float start_delay,
float length,
short flag,
short mode,
short transition,
short time_alignment,
float speed_fac,
float speed_maxgap,
short time_mode,
char[] _pad,
Object ptr_object,
float percentage_fac,
float fade_fac,
char[] target_vgname,
float fade_opacity_strength,
float fade_thickness_strength) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.pass_index = pass_index;
this.materialname = materialname;
this.layer_pass = layer_pass;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.start_delay = start_delay;
this.length = length;
this.flag = flag;
this.mode = mode;
this.transition = transition;
this.time_alignment = time_alignment;
this.speed_fac = speed_fac;
this.speed_maxgap = speed_maxgap;
this.time_mode = time_mode;
this._pad = _pad;
this.ptr_object = ptr_object;
this.percentage_fac = percentage_fac;
this.fade_fac = fade_fac;
this.target_vgname = target_vgname;
this.fade_opacity_strength = fade_opacity_strength;
this.fade_thickness_strength = fade_thickness_strength;
}
}
}