39 lines
1.6 KiB
C#
39 lines
1.6 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class DisplaceModifierData {
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public ModifierData modifier;
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public Tex ptr_texture;
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public Object ptr_map_object;
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public char[] map_bone = new System.Char[64];
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public char[] uvlayer_name = new System.Char[68];
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public char[] _pad1 = new System.Char[4];
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public int uvlayer_tmp;
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public int texmapping;
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public float strength;
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public int direction;
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public char[] defgrp_name = new System.Char[64];
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public float midlevel;
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public int space;
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public short flag;
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public char[] _pad2 = new System.Char[6];
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public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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this.ptr_map_object = ptr_map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.strength = strength;
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this.direction = direction;
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this.defgrp_name = defgrp_name;
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this.midlevel = midlevel;
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this.space = space;
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this.flag = flag;
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this._pad2 = _pad2;
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}
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}
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}
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