Files
BlenderSharp/BlendFile/DNA/FileSelectParams.cs
2025-01-22 02:23:29 +01:00

87 lines
3.1 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class FileSelectParams {
public char[] title = new System.Char[96];
public char[] dir = new System.Char[1090];
public char[] file = new System.Char[256];
public char[] renamefile = new System.Char[256];
public short rename_flag;
public char[] _pad = new System.Char[4];
public ID ptr_rename_id;
public object ptr__pad3;
public char[] filter_glob = new System.Char[256];
public char[] filter_search = new System.Char[64];
public uint64_t filter_id;
public int active_file;
public int highlight_file;
public int sel_first;
public int sel_last;
public short thumbnail_size;
public char[] _pad1 = new System.Char[2];
public short type;
public short flag;
public short sort;
public short display;
public char details_flags;
public char[] _pad2 = new System.Char[3];
public int filter;
public short recursion_level;
public char[] _pad4 = new System.Char[2];
public FileSelectParams(
char[] title,
char[] dir,
char[] file,
char[] renamefile,
short rename_flag,
char[] _pad,
ID ptr_rename_id,
object ptr__pad3,
char[] filter_glob,
char[] filter_search,
uint64_t filter_id,
int active_file,
int highlight_file,
int sel_first,
int sel_last,
short thumbnail_size,
char[] _pad1,
short type,
short flag,
short sort,
short display,
char details_flags,
char[] _pad2,
int filter,
short recursion_level,
char[] _pad4) {
this.title = title;
this.dir = dir;
this.file = file;
this.renamefile = renamefile;
this.rename_flag = rename_flag;
this._pad = _pad;
this.ptr_rename_id = ptr_rename_id;
this.ptr__pad3 = ptr__pad3;
this.filter_glob = filter_glob;
this.filter_search = filter_search;
this.filter_id = filter_id;
this.active_file = active_file;
this.highlight_file = highlight_file;
this.sel_first = sel_first;
this.sel_last = sel_last;
this.thumbnail_size = thumbnail_size;
this._pad1 = _pad1;
this.type = type;
this.flag = flag;
this.sort = sort;
this.display = display;
this.details_flags = details_flags;
this._pad2 = _pad2;
this.filter = filter;
this.recursion_level = recursion_level;
this._pad4 = _pad4;
}
}
}