63 lines
2.3 KiB
C#
63 lines
2.3 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class HookGpencilModifierData {
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public GpencilModifierData modifier;
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public Object ptr_object;
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public Material ptr_material;
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public char[] subtarget = new System.Char[64];
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public char[] layername = new System.Char[64];
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public char[] materialname = new System.Char[64];
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public char[] vgname = new System.Char[64];
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public int pass_index;
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public int layer_pass;
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public char[] _pad = new System.Char[4];
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public int flag;
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public char falloff_type;
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public char[] _pad1 = new System.Char[3];
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public float[,] parentinv = new System.Single[4][4];
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public float[] cent = new System.Single[3];
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public float falloff;
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public float force;
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public CurveMapping ptr_curfalloff;
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public HookGpencilModifierData(
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GpencilModifierData modifier,
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Object ptr_object,
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Material ptr_material,
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char[] subtarget,
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char[] layername,
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char[] materialname,
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char[] vgname,
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int pass_index,
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int layer_pass,
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char[] _pad,
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int flag,
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char falloff_type,
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char[] _pad1,
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float[,] parentinv,
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float[] cent,
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float falloff,
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float force,
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CurveMapping ptr_curfalloff) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_material = ptr_material;
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this.subtarget = subtarget;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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this.pass_index = pass_index;
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this.layer_pass = layer_pass;
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this._pad = _pad;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad1 = _pad1;
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this.parentinv = parentinv;
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this.cent = cent;
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this.falloff = falloff;
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this.force = force;
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this.ptr_curfalloff = ptr_curfalloff;
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}
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}
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}
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