Files
BlenderSharp/BlendFile/DNA/LightProbe.cs
2025-01-22 02:23:29 +01:00

114 lines
4.4 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class LightProbe {
public ID id;
public AnimData ptr_adt;
public char type;
public char flag;
public char attenuation_type;
public char parallax_type;
public char grid_flag;
public char[] _pad0 = new System.Char[3];
public float distinf;
public float distpar;
public float falloff;
public float clipsta;
public float clipend;
public float vis_bias;
public float vis_bleedbias;
public float vis_blur;
public float intensity;
public int grid_resolution_x;
public int grid_resolution_y;
public int grid_resolution_z;
public int grid_bake_samples;
public float grid_surface_bias;
public float grid_escape_bias;
public float grid_normal_bias;
public float grid_view_bias;
public float grid_facing_bias;
public float grid_validity_threshold;
public float grid_dilation_threshold;
public float grid_dilation_radius;
public float grid_clamp_direct;
public float grid_clamp_indirect;
public int grid_surfel_density;
public Collection ptr_visibility_grp;
public float data_display_size;
public char[] _pad1 = new System.Char[4];
public LightProbe(
ID id,
AnimData ptr_adt,
char type,
char flag,
char attenuation_type,
char parallax_type,
char grid_flag,
char[] _pad0,
float distinf,
float distpar,
float falloff,
float clipsta,
float clipend,
float vis_bias,
float vis_bleedbias,
float vis_blur,
float intensity,
int grid_resolution_x,
int grid_resolution_y,
int grid_resolution_z,
int grid_bake_samples,
float grid_surface_bias,
float grid_escape_bias,
float grid_normal_bias,
float grid_view_bias,
float grid_facing_bias,
float grid_validity_threshold,
float grid_dilation_threshold,
float grid_dilation_radius,
float grid_clamp_direct,
float grid_clamp_indirect,
int grid_surfel_density,
Collection ptr_visibility_grp,
float data_display_size,
char[] _pad1) {
this.id = id;
this.ptr_adt = ptr_adt;
this.type = type;
this.flag = flag;
this.attenuation_type = attenuation_type;
this.parallax_type = parallax_type;
this.grid_flag = grid_flag;
this._pad0 = _pad0;
this.distinf = distinf;
this.distpar = distpar;
this.falloff = falloff;
this.clipsta = clipsta;
this.clipend = clipend;
this.vis_bias = vis_bias;
this.vis_bleedbias = vis_bleedbias;
this.vis_blur = vis_blur;
this.intensity = intensity;
this.grid_resolution_x = grid_resolution_x;
this.grid_resolution_y = grid_resolution_y;
this.grid_resolution_z = grid_resolution_z;
this.grid_bake_samples = grid_bake_samples;
this.grid_surface_bias = grid_surface_bias;
this.grid_escape_bias = grid_escape_bias;
this.grid_normal_bias = grid_normal_bias;
this.grid_view_bias = grid_view_bias;
this.grid_facing_bias = grid_facing_bias;
this.grid_validity_threshold = grid_validity_threshold;
this.grid_dilation_threshold = grid_dilation_threshold;
this.grid_dilation_radius = grid_dilation_radius;
this.grid_clamp_direct = grid_clamp_direct;
this.grid_clamp_indirect = grid_clamp_indirect;
this.grid_surfel_density = grid_surfel_density;
this.ptr_visibility_grp = ptr_visibility_grp;
this.data_display_size = data_display_size;
this._pad1 = _pad1;
}
}
}