Files
BlenderSharp/BlendFile/DNA/LightProbeCache.cs
2025-01-22 02:23:29 +01:00

23 lines
1001 B
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public struct LightProbeCache {
public float[] position = new System.Single[3];
public float parallax_type;
public float attenuation_fac;
public float attenuation_type;
public float[] _pad3 = new System.Single[2];
public float[,] attenuationmat = new System.Single[4][4];
public float[,] parallaxmat = new System.Single[4][4];
public LightProbeCache(float[] position, float parallax_type, float attenuation_fac, float attenuation_type, float[] _pad3, float[,] attenuationmat, float[,] parallaxmat) {
this.position = position;
this.parallax_type = parallax_type;
this.attenuation_fac = attenuation_fac;
this.attenuation_type = attenuation_type;
this._pad3 = _pad3;
this.attenuationmat = attenuationmat;
this.parallaxmat = parallaxmat;
}
}
}