75 lines
2.9 KiB
C#
75 lines
2.9 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class MeshDeformModifierData {
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public ModifierData modifier;
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public Object ptr_object;
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public char[] defgrp_name = new System.Char[64];
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public short gridsize;
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public short flag;
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public char[] _pad = new System.Char[4];
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public MDefInfluence ptr_bindinfluences;
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public int ptr_bindoffsets;
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public float ptr_bindcagecos;
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public int totvert;
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public int totcagevert;
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public MDefCell ptr_dyngrid;
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public MDefInfluence ptr_dyninfluences;
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public int ptr_dynverts;
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public int dyngridsize;
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public int totinfluence;
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public float[] dyncellmin = new System.Single[3];
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public float dyncellwidth;
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public float[,] bindmat = new System.Single[4][4];
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public float ptr_bindweights;
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public float ptr_bindcos;
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public object (ptr_bindfunc)();
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public MeshDeformModifierData(
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ModifierData modifier,
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Object ptr_object,
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char[] defgrp_name,
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short gridsize,
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short flag,
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char[] _pad,
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MDefInfluence ptr_bindinfluences,
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int ptr_bindoffsets,
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float ptr_bindcagecos,
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int totvert,
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int totcagevert,
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MDefCell ptr_dyngrid,
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MDefInfluence ptr_dyninfluences,
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int ptr_dynverts,
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int dyngridsize,
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int totinfluence,
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float[] dyncellmin,
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float dyncellwidth,
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float[,] bindmat,
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float ptr_bindweights,
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float ptr_bindcos,
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object (ptr_bindfunc)()) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.defgrp_name = defgrp_name;
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this.gridsize = gridsize;
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this.flag = flag;
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this._pad = _pad;
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this.ptr_bindinfluences = ptr_bindinfluences;
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this.ptr_bindoffsets = ptr_bindoffsets;
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this.ptr_bindcagecos = ptr_bindcagecos;
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this.totvert = totvert;
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this.totcagevert = totcagevert;
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this.ptr_dyngrid = ptr_dyngrid;
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this.ptr_dyninfluences = ptr_dyninfluences;
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this.ptr_dynverts = ptr_dynverts;
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this.dyngridsize = dyngridsize;
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this.totinfluence = totinfluence;
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this.dyncellmin = dyncellmin;
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this.dyncellwidth = dyncellwidth;
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this.bindmat = bindmat;
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this.ptr_bindweights = ptr_bindweights;
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this.ptr_bindcos = ptr_bindcos;
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this.(ptr_bindfunc)() = (ptr_bindfunc)();
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}
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}
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}
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