33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct NodeColorBalance {
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public float[] slope = new System.Single[3];
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public float[] offset = new System.Single[3];
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public float[] power = new System.Single[3];
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public float offset_basis;
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public char[] _pad = new System.Char[4];
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public float[] lift = new System.Single[3];
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public float[] gamma = new System.Single[3];
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public float[] gain = new System.Single[3];
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public float input_temperature;
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public float input_tint;
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public float output_temperature;
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public float output_tint;
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public NodeColorBalance(float[] slope, float[] offset, float[] power, float offset_basis, char[] _pad, float[] lift, float[] gamma, float[] gain, float input_temperature, float input_tint, float output_temperature, float output_tint) {
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this.slope = slope;
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this.offset = offset;
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this.power = power;
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this.offset_basis = offset_basis;
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this._pad = _pad;
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this.lift = lift;
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this.gamma = gamma;
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this.gain = gain;
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this.input_temperature = input_temperature;
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this.input_tint = input_tint;
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this.output_temperature = output_temperature;
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this.output_tint = output_tint;
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}
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}
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}
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