Files
BlenderSharp/BlendFile/DNA/NodeShaderPrincipled.cs
2025-01-22 02:23:29 +01:00

13 lines
441 B
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public struct NodeShaderPrincipled {
public char use_subsurface_auto_radius;
public char[] _pad = new System.Char[3];
public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) {
this.use_subsurface_auto_radius = use_subsurface_auto_radius;
this._pad = _pad;
}
}
}