Files
BlenderSharp/BlendFile/DNA/PointCache.cs
2025-01-22 02:23:29 +01:00

84 lines
2.9 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class PointCache {
public PointCache ptr_next;
public PointCache ptr_prev;
public int flag;
public int step;
public int simframe;
public int startframe;
public int endframe;
public int editframe;
public int last_exact;
public int last_valid;
public char[] _pad = new System.Char[4];
public int totpoint;
public int index;
public short compression;
public char[] _pad0 = new System.Char[2];
public char[] name = new System.Char[64];
public char[] prev_name = new System.Char[64];
public char[] info = new System.Char[128];
public char[] path = new System.Char[1024];
public char ptr_cached_frames;
public int cached_frames_len;
public char[] _pad1 = new System.Char[4];
public ListBase mem_cache;
public PTCacheEdit ptr_edit;
public object (ptr_free_edit)();
public PointCache(
PointCache ptr_next,
PointCache ptr_prev,
int flag,
int step,
int simframe,
int startframe,
int endframe,
int editframe,
int last_exact,
int last_valid,
char[] _pad,
int totpoint,
int index,
short compression,
char[] _pad0,
char[] name,
char[] prev_name,
char[] info,
char[] path,
char ptr_cached_frames,
int cached_frames_len,
char[] _pad1,
ListBase mem_cache,
PTCacheEdit ptr_edit,
object (ptr_free_edit)()) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.flag = flag;
this.step = step;
this.simframe = simframe;
this.startframe = startframe;
this.endframe = endframe;
this.editframe = editframe;
this.last_exact = last_exact;
this.last_valid = last_valid;
this._pad = _pad;
this.totpoint = totpoint;
this.index = index;
this.compression = compression;
this._pad0 = _pad0;
this.name = name;
this.prev_name = prev_name;
this.info = info;
this.path = path;
this.ptr_cached_frames = ptr_cached_frames;
this.cached_frames_len = cached_frames_len;
this._pad1 = _pad1;
this.mem_cache = mem_cache;
this.ptr_edit = ptr_edit;
this.(ptr_free_edit)() = (ptr_free_edit)();
}
}
}