Files
BlenderSharp/BlendFile/DNA/PointDensity.cs
2025-01-22 02:23:29 +01:00

93 lines
3.5 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class PointDensity {
public short flag;
public short falloff_type;
public float falloff_softness;
public float radius;
public short source;
public char[] _pad0 = new System.Char[2];
public short color_source;
public short ob_color_source;
public int totpoints;
public Object ptr_object;
public int psys;
public short psys_cache_space;
public short ob_cache_space;
public char[] vertex_attribute_name = new System.Char[68];
public char[] _pad1 = new System.Char[4];
public object ptr_point_tree;
public float ptr_point_data;
public float noise_size;
public short noise_depth;
public short noise_influence;
public short noise_basis;
public char[] _pad2 = new System.Char[6];
public float noise_fac;
public float speed_scale;
public float falloff_speed_scale;
public char[] _pad3 = new System.Char[4];
public ColorBand ptr_coba;
public CurveMapping ptr_falloff_curve;
public PointDensity(
short flag,
short falloff_type,
float falloff_softness,
float radius,
short source,
char[] _pad0,
short color_source,
short ob_color_source,
int totpoints,
Object ptr_object,
int psys,
short psys_cache_space,
short ob_cache_space,
char[] vertex_attribute_name,
char[] _pad1,
object ptr_point_tree,
float ptr_point_data,
float noise_size,
short noise_depth,
short noise_influence,
short noise_basis,
char[] _pad2,
float noise_fac,
float speed_scale,
float falloff_speed_scale,
char[] _pad3,
ColorBand ptr_coba,
CurveMapping ptr_falloff_curve) {
this.flag = flag;
this.falloff_type = falloff_type;
this.falloff_softness = falloff_softness;
this.radius = radius;
this.source = source;
this._pad0 = _pad0;
this.color_source = color_source;
this.ob_color_source = ob_color_source;
this.totpoints = totpoints;
this.ptr_object = ptr_object;
this.psys = psys;
this.psys_cache_space = psys_cache_space;
this.ob_cache_space = ob_cache_space;
this.vertex_attribute_name = vertex_attribute_name;
this._pad1 = _pad1;
this.ptr_point_tree = ptr_point_tree;
this.ptr_point_data = ptr_point_data;
this.noise_size = noise_size;
this.noise_depth = noise_depth;
this.noise_influence = noise_influence;
this.noise_basis = noise_basis;
this._pad2 = _pad2;
this.noise_fac = noise_fac;
this.speed_scale = speed_scale;
this.falloff_speed_scale = falloff_speed_scale;
this._pad3 = _pad3;
this.ptr_coba = ptr_coba;
this.ptr_falloff_curve = ptr_falloff_curve;
}
}
}