Files
BlenderSharp/BlendFile/DNA/RegionView3D.cs
2025-01-22 02:23:29 +01:00

144 lines
5.5 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class RegionView3D {
public float[,] winmat = new System.Single[4][4];
public float[,] viewmat = new System.Single[4][4];
public float[,] viewinv = new System.Single[4][4];
public float[,] persmat = new System.Single[4][4];
public float[,] persinv = new System.Single[4][4];
public float[] viewcamtexcofac = new System.Single[4];
public float[,] viewmatob = new System.Single[4][4];
public float[,] persmatob = new System.Single[4][4];
public float[,] clip = new System.Single[6][4];
public float[,] clip_local = new System.Single[6][4];
public BoundBox ptr_clipbb;
public RegionView3D ptr_localvd;
public ViewRender ptr_view_render;
public SmoothView3DStore ptr_sms;
public wmTimer ptr_smooth_timer;
public float[,] twmat = new System.Single[4][4];
public float[] tw_axis_min = new System.Single[3];
public float[] tw_axis_max = new System.Single[3];
public float[,] tw_axis_matrix = new System.Single[3][3];
public float gridview;
public float[] viewquat = new System.Single[4];
public float dist;
public float camdx;
public float camdy;
public float pixsize;
public float[] ofs = new System.Single[3];
public float camzoom;
public char is_persp;
public char persp;
public char view;
public char view_axis_roll;
public char viewlock;
public char runtime_viewlock;
public char viewlock_quad;
public char[] _pad = new System.Char[1];
public float[] ofs_lock = new System.Single[2];
public short twdrawflag;
public short rflag;
public float[] lviewquat = new System.Single[4];
public char lpersp;
public char lview;
public char lview_axis_roll;
public char[] _pad8 = new System.Char[1];
public float rot_angle;
public float[] rot_axis = new System.Single[3];
public RegionView3D(
float[,] winmat,
float[,] viewmat,
float[,] viewinv,
float[,] persmat,
float[,] persinv,
float[] viewcamtexcofac,
float[,] viewmatob,
float[,] persmatob,
float[,] clip,
float[,] clip_local,
BoundBox ptr_clipbb,
RegionView3D ptr_localvd,
ViewRender ptr_view_render,
SmoothView3DStore ptr_sms,
wmTimer ptr_smooth_timer,
float[,] twmat,
float[] tw_axis_min,
float[] tw_axis_max,
float[,] tw_axis_matrix,
float gridview,
float[] viewquat,
float dist,
float camdx,
float camdy,
float pixsize,
float[] ofs,
float camzoom,
char is_persp,
char persp,
char view,
char view_axis_roll,
char viewlock,
char runtime_viewlock,
char viewlock_quad,
char[] _pad,
float[] ofs_lock,
short twdrawflag,
short rflag,
float[] lviewquat,
char lpersp,
char lview,
char lview_axis_roll,
char[] _pad8,
float rot_angle,
float[] rot_axis) {
this.winmat = winmat;
this.viewmat = viewmat;
this.viewinv = viewinv;
this.persmat = persmat;
this.persinv = persinv;
this.viewcamtexcofac = viewcamtexcofac;
this.viewmatob = viewmatob;
this.persmatob = persmatob;
this.clip = clip;
this.clip_local = clip_local;
this.ptr_clipbb = ptr_clipbb;
this.ptr_localvd = ptr_localvd;
this.ptr_view_render = ptr_view_render;
this.ptr_sms = ptr_sms;
this.ptr_smooth_timer = ptr_smooth_timer;
this.twmat = twmat;
this.tw_axis_min = tw_axis_min;
this.tw_axis_max = tw_axis_max;
this.tw_axis_matrix = tw_axis_matrix;
this.gridview = gridview;
this.viewquat = viewquat;
this.dist = dist;
this.camdx = camdx;
this.camdy = camdy;
this.pixsize = pixsize;
this.ofs = ofs;
this.camzoom = camzoom;
this.is_persp = is_persp;
this.persp = persp;
this.view = view;
this.view_axis_roll = view_axis_roll;
this.viewlock = viewlock;
this.runtime_viewlock = runtime_viewlock;
this.viewlock_quad = viewlock_quad;
this._pad = _pad;
this.ofs_lock = ofs_lock;
this.twdrawflag = twdrawflag;
this.rflag = rflag;
this.lviewquat = lviewquat;
this.lpersp = lpersp;
this.lview = lview;
this.lview_axis_roll = lview_axis_roll;
this._pad8 = _pad8;
this.rot_angle = rot_angle;
this.rot_axis = rot_axis;
}
}
}