273 lines
10 KiB
C#
273 lines
10 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class RenderData {
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public ImageFormatData im_format;
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public object ptr__pad;
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public FFMpegCodecData ffcodecdata;
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public int cfra;
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public int sfra;
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public int efra;
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public float subframe;
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public int psfra;
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public int pefra;
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public int images;
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public int framapto;
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public short flag;
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public short threads;
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public float framelen;
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public int frame_step;
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public short dimensionspreset;
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public short size;
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public int xsch;
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public int ysch;
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public int tilex;
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public int tiley;
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public short planes;
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public short imtype;
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public short subimtype;
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public short quality;
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public char use_lock_interface;
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public char[] _pad7 = new System.Char[3];
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public int scemode;
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public int mode;
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public short frs_sec;
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public char alphamode;
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public char[] _pad0 = new System.Char[1];
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public rctf border;
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public ListBase layers;
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public short actlay;
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public char[] _pad1 = new System.Char[2];
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public float xasp;
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public float yasp;
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public float frs_sec_base;
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public float gauss;
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public int color_mgt_flag;
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public float dither_intensity;
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public short bake_mode;
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public short bake_flag;
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public short bake_filter;
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public short bake_samples;
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public short bake_margin_type;
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public char[] _pad9 = new System.Char[6];
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public float bake_biasdist;
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public float bake_user_scale;
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public char[] pic = new System.Char[1024];
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public int stamp;
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public short stamp_font_id;
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public char[] _pad3 = new System.Char[2];
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public char[] stamp_udata = new System.Char[768];
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public float[] fg_stamp = new System.Single[4];
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public float[] bg_stamp = new System.Single[4];
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public char seq_prev_type;
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public char seq_rend_type;
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public char seq_flag;
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public char[] _pad5 = new System.Char[3];
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public short simplify_subsurf;
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public short simplify_subsurf_render;
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public short simplify_gpencil;
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public float simplify_particles;
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public float simplify_particles_render;
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public float simplify_volumes;
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public int line_thickness_mode;
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public float unit_line_thickness;
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public char[] engine = new System.Char[32];
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public char[] _pad2 = new System.Char[2];
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public short perf_flag;
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public BakeData bake;
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public int _pad8;
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public short preview_pixel_size;
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public short _pad4;
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public ListBase views;
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public short actview;
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public short views_format;
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public short hair_type;
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public short hair_subdiv;
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public float blurfac;
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public int motion_blur_position;
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public CurveMapping mblur_shutter_curve;
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public int compositor_device;
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public int compositor_precision;
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public char use_old_cpu_compositor;
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public char[] _pad10 = new System.Char[7];
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public RenderData(
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ImageFormatData im_format,
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object ptr__pad,
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FFMpegCodecData ffcodecdata,
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int cfra,
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int sfra,
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int efra,
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float subframe,
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int psfra,
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int pefra,
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int images,
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int framapto,
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short flag,
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short threads,
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float framelen,
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int frame_step,
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short dimensionspreset,
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short size,
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int xsch,
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int ysch,
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int tilex,
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int tiley,
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short planes,
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short imtype,
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short subimtype,
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short quality,
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char use_lock_interface,
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char[] _pad7,
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int scemode,
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int mode,
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short frs_sec,
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char alphamode,
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char[] _pad0,
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rctf border,
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ListBase layers,
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short actlay,
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char[] _pad1,
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float xasp,
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float yasp,
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float frs_sec_base,
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float gauss,
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int color_mgt_flag,
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float dither_intensity,
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short bake_mode,
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short bake_flag,
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short bake_filter,
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short bake_samples,
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short bake_margin_type,
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char[] _pad9,
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float bake_biasdist,
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float bake_user_scale,
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char[] pic,
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int stamp,
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short stamp_font_id,
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char[] _pad3,
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char[] stamp_udata,
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float[] fg_stamp,
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float[] bg_stamp,
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char seq_prev_type,
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char seq_rend_type,
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char seq_flag,
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char[] _pad5,
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short simplify_subsurf,
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short simplify_subsurf_render,
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short simplify_gpencil,
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float simplify_particles,
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float simplify_particles_render,
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float simplify_volumes,
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int line_thickness_mode,
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float unit_line_thickness,
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char[] engine,
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char[] _pad2,
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short perf_flag,
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BakeData bake,
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int _pad8,
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short preview_pixel_size,
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short _pad4,
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ListBase views,
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short actview,
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short views_format,
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short hair_type,
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short hair_subdiv,
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float blurfac,
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int motion_blur_position,
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CurveMapping mblur_shutter_curve,
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int compositor_device,
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int compositor_precision,
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char use_old_cpu_compositor,
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char[] _pad10) {
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this.im_format = im_format;
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this.ptr__pad = ptr__pad;
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this.ffcodecdata = ffcodecdata;
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this.cfra = cfra;
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this.sfra = sfra;
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this.efra = efra;
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this.subframe = subframe;
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this.psfra = psfra;
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this.pefra = pefra;
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this.images = images;
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this.framapto = framapto;
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this.flag = flag;
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this.threads = threads;
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this.framelen = framelen;
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this.frame_step = frame_step;
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this.dimensionspreset = dimensionspreset;
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this.size = size;
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this.xsch = xsch;
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this.ysch = ysch;
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this.tilex = tilex;
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this.tiley = tiley;
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this.planes = planes;
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this.imtype = imtype;
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this.subimtype = subimtype;
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this.quality = quality;
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this.use_lock_interface = use_lock_interface;
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this._pad7 = _pad7;
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this.scemode = scemode;
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this.mode = mode;
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this.frs_sec = frs_sec;
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this.alphamode = alphamode;
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this._pad0 = _pad0;
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this.border = border;
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this.layers = layers;
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this.actlay = actlay;
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this._pad1 = _pad1;
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this.xasp = xasp;
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this.yasp = yasp;
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this.frs_sec_base = frs_sec_base;
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this.gauss = gauss;
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this.color_mgt_flag = color_mgt_flag;
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this.dither_intensity = dither_intensity;
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this.bake_mode = bake_mode;
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this.bake_flag = bake_flag;
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this.bake_filter = bake_filter;
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this.bake_samples = bake_samples;
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this.bake_margin_type = bake_margin_type;
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this._pad9 = _pad9;
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this.bake_biasdist = bake_biasdist;
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this.bake_user_scale = bake_user_scale;
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this.pic = pic;
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this.stamp = stamp;
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this.stamp_font_id = stamp_font_id;
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this._pad3 = _pad3;
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this.stamp_udata = stamp_udata;
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this.fg_stamp = fg_stamp;
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this.bg_stamp = bg_stamp;
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this.seq_prev_type = seq_prev_type;
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this.seq_rend_type = seq_rend_type;
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this.seq_flag = seq_flag;
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this._pad5 = _pad5;
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this.simplify_subsurf = simplify_subsurf;
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this.simplify_subsurf_render = simplify_subsurf_render;
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this.simplify_gpencil = simplify_gpencil;
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this.simplify_particles = simplify_particles;
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this.simplify_particles_render = simplify_particles_render;
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this.simplify_volumes = simplify_volumes;
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this.line_thickness_mode = line_thickness_mode;
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this.unit_line_thickness = unit_line_thickness;
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this.engine = engine;
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this._pad2 = _pad2;
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this.perf_flag = perf_flag;
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this.bake = bake;
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this._pad8 = _pad8;
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this.preview_pixel_size = preview_pixel_size;
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this._pad4 = _pad4;
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this.views = views;
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this.actview = actview;
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this.views_format = views_format;
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this.hair_type = hair_type;
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this.hair_subdiv = hair_subdiv;
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this.blurfac = blurfac;
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this.motion_blur_position = motion_blur_position;
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this.mblur_shutter_curve = mblur_shutter_curve;
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this.compositor_device = compositor_device;
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this.compositor_precision = compositor_precision;
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this.use_old_cpu_compositor = use_old_cpu_compositor;
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this._pad10 = _pad10;
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}
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}
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}
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