Files
BlenderSharp/BlendFile/DNA/SolidifyModifierData.cs
2025-01-22 02:23:29 +01:00

69 lines
2.6 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public struct SolidifyModifierData {
public ModifierData modifier;
public char[] defgrp_name = new System.Char[64];
public char[] shell_defgrp_name = new System.Char[64];
public char[] rim_defgrp_name = new System.Char[64];
public float offset;
public float offset_fac;
public float offset_fac_vg;
public float offset_clamp;
public char mode;
public char nonmanifold_offset_mode;
public char nonmanifold_boundary_mode;
public char _pad;
public float crease_inner;
public float crease_outer;
public float crease_rim;
public int flag;
public short mat_ofs;
public short mat_ofs_rim;
public float merge_tolerance;
public float bevel_convex;
public SolidifyModifierData(
ModifierData modifier,
char[] defgrp_name,
char[] shell_defgrp_name,
char[] rim_defgrp_name,
float offset,
float offset_fac,
float offset_fac_vg,
float offset_clamp,
char mode,
char nonmanifold_offset_mode,
char nonmanifold_boundary_mode,
char _pad,
float crease_inner,
float crease_outer,
float crease_rim,
int flag,
short mat_ofs,
short mat_ofs_rim,
float merge_tolerance,
float bevel_convex) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.shell_defgrp_name = shell_defgrp_name;
this.rim_defgrp_name = rim_defgrp_name;
this.offset = offset;
this.offset_fac = offset_fac;
this.offset_fac_vg = offset_fac_vg;
this.offset_clamp = offset_clamp;
this.mode = mode;
this.nonmanifold_offset_mode = nonmanifold_offset_mode;
this.nonmanifold_boundary_mode = nonmanifold_boundary_mode;
this._pad = _pad;
this.crease_inner = crease_inner;
this.crease_outer = crease_outer;
this.crease_rim = crease_rim;
this.flag = flag;
this.mat_ofs = mat_ofs;
this.mat_ofs_rim = mat_ofs_rim;
this.merge_tolerance = merge_tolerance;
this.bevel_convex = bevel_convex;
}
}
}