93 lines
3.3 KiB
C#
93 lines
3.3 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class SpaceSeq {
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public SpaceLink ptr_next;
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public SpaceLink ptr_prev;
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public ListBase regionbase;
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public char spacetype;
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public char link_flag;
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public char[] _pad0 = new System.Char[6];
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public View2D v2d;
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public float xof;
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public float yof;
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public short mainb;
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public short render_size;
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public short chanshown;
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public short zebra;
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public int flag;
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public float zoom;
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public char view;
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public char overlay_type;
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public char draw_flag;
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public char gizmo_flag;
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public char[] _pad = new System.Char[4];
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public float[] cursor = new System.Single[2];
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public bGPdata ptr_gpd;
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public SequencerPreviewOverlay preview_overlay;
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public SequencerTimelineOverlay timeline_overlay;
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public SequencerCacheOverlay cache_overlay;
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public char multiview_eye;
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public char[] _pad2 = new System.Char[7];
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public SpaceSeq_Runtime ptr_runtime;
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public SpaceSeq(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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float xof,
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float yof,
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short mainb,
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short render_size,
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short chanshown,
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short zebra,
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int flag,
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float zoom,
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char view,
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char overlay_type,
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char draw_flag,
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char gizmo_flag,
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char[] _pad,
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float[] cursor,
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bGPdata ptr_gpd,
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SequencerPreviewOverlay preview_overlay,
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SequencerTimelineOverlay timeline_overlay,
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SequencerCacheOverlay cache_overlay,
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char multiview_eye,
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char[] _pad2,
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SpaceSeq_Runtime ptr_runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.xof = xof;
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this.yof = yof;
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this.mainb = mainb;
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this.render_size = render_size;
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this.chanshown = chanshown;
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this.zebra = zebra;
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this.flag = flag;
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this.zoom = zoom;
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this.view = view;
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this.overlay_type = overlay_type;
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this.draw_flag = draw_flag;
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this.gizmo_flag = gizmo_flag;
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this._pad = _pad;
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this.cursor = cursor;
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this.ptr_gpd = ptr_gpd;
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this.preview_overlay = preview_overlay;
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this.timeline_overlay = timeline_overlay;
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this.cache_overlay = cache_overlay;
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this.multiview_eye = multiview_eye;
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this._pad2 = _pad2;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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