Files
BlenderSharp/BlendFile/DNA/SpreadsheetRowFilter.cs
2025-01-22 02:23:29 +01:00

39 lines
1.7 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class SpreadsheetRowFilter {
public SpreadsheetRowFilter ptr_next;
public SpreadsheetRowFilter ptr_prev;
public char[] column_name = new System.Char[64];
public uchar operation;
public uchar flag;
public char[] _pad0 = new System.Char[2];
public int value_int;
public int[] value_int2 = new System.Int32[2];
public char ptr_value_string;
public float value_float;
public float threshold;
public float[] value_float2 = new System.Single[2];
public float[] value_float3 = new System.Single[3];
public float[] value_color = new System.Single[4];
public char[] _pad1 = new System.Char[4];
public SpreadsheetRowFilter(SpreadsheetRowFilter ptr_next, SpreadsheetRowFilter ptr_prev, char[] column_name, uchar operation, uchar flag, char[] _pad0, int value_int, int[] value_int2, char ptr_value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.column_name = column_name;
this.operation = operation;
this.flag = flag;
this._pad0 = _pad0;
this.value_int = value_int;
this.value_int2 = value_int2;
this.ptr_value_string = ptr_value_string;
this.value_float = value_float;
this.threshold = threshold;
this.value_float2 = value_float2;
this.value_float3 = value_float3;
this.value_color = value_color;
this._pad1 = _pad1;
}
}
}