Files
BlenderSharp/BlendFile/DNA/UVWarpModifierData.cs
2025-01-22 02:23:29 +01:00

39 lines
1.6 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class UVWarpModifierData {
public ModifierData modifier;
public char axis_u;
public char axis_v;
public short flag;
public float[] center = new System.Single[2];
public float[] offset = new System.Single[2];
public float[] scale = new System.Single[2];
public float rotation;
public Object ptr_object_src;
public char[] bone_src = new System.Char[64];
public Object ptr_object_dst;
public char[] bone_dst = new System.Char[64];
public char[] vgroup_name = new System.Char[64];
public char[] uvlayer_name = new System.Char[68];
public char[] _pad = new System.Char[4];
public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
this.modifier = modifier;
this.axis_u = axis_u;
this.axis_v = axis_v;
this.flag = flag;
this.center = center;
this.offset = offset;
this.scale = scale;
this.rotation = rotation;
this.ptr_object_src = ptr_object_src;
this.bone_src = bone_src;
this.ptr_object_dst = ptr_object_dst;
this.bone_dst = bone_dst;
this.vgroup_name = vgroup_name;
this.uvlayer_name = uvlayer_name;
this._pad = _pad;
}
}
}