27 lines
1010 B
C#
27 lines
1010 B
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public struct UnitSettings {
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public float scale_length;
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public char system;
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public char system_rotation;
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public short flag;
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public char length_unit;
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public char mass_unit;
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public char time_unit;
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public char temperature_unit;
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public char[] _pad = new System.Char[4];
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public UnitSettings(float scale_length, char system, char system_rotation, short flag, char length_unit, char mass_unit, char time_unit, char temperature_unit, char[] _pad) {
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this.scale_length = scale_length;
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this.system = system;
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this.system_rotation = system_rotation;
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this.flag = flag;
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this.length_unit = length_unit;
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this.mass_unit = mass_unit;
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this.time_unit = time_unit;
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this.temperature_unit = temperature_unit;
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this._pad = _pad;
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}
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}
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}
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