Files
BlenderSharp/BlendFile/DNA/ViewLayer.cs
2025-01-22 02:23:29 +01:00

96 lines
3.9 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class ViewLayer {
public ViewLayer ptr_next;
public ViewLayer ptr_prev;
public char[] name = new System.Char[64];
public short flag;
public char[] _pad = new System.Char[6];
public ListBase object_bases;
public SceneStats ptr_stats;
public Base ptr_basact;
public ListBase layer_collections;
public LayerCollection ptr_active_collection;
public int layflag;
public int passflag;
public float pass_alpha_threshold;
public short cryptomatte_flag;
public short cryptomatte_levels;
public char[] _pad1 = new System.Char[4];
public int samples;
public Material ptr_mat_override;
public World ptr_world_override;
public IDProperty ptr_id_properties;
public FreestyleConfig freestyle_config;
public ViewLayerEEVEE eevee;
public ListBase aovs;
public ViewLayerAOV ptr_active_aov;
public ListBase lightgroups;
public ViewLayerLightgroup ptr_active_lightgroup;
public ListBase drawdata;
public Base ptr_ptr_object_bases_array;
public GHash ptr_object_bases_hash;
public ViewLayer(
ViewLayer ptr_next,
ViewLayer ptr_prev,
char[] name,
short flag,
char[] _pad,
ListBase object_bases,
SceneStats ptr_stats,
Base ptr_basact,
ListBase layer_collections,
LayerCollection ptr_active_collection,
int layflag,
int passflag,
float pass_alpha_threshold,
short cryptomatte_flag,
short cryptomatte_levels,
char[] _pad1,
int samples,
Material ptr_mat_override,
World ptr_world_override,
IDProperty ptr_id_properties,
FreestyleConfig freestyle_config,
ViewLayerEEVEE eevee,
ListBase aovs,
ViewLayerAOV ptr_active_aov,
ListBase lightgroups,
ViewLayerLightgroup ptr_active_lightgroup,
ListBase drawdata,
Base ptr_ptr_object_bases_array,
GHash ptr_object_bases_hash) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.flag = flag;
this._pad = _pad;
this.object_bases = object_bases;
this.ptr_stats = ptr_stats;
this.ptr_basact = ptr_basact;
this.layer_collections = layer_collections;
this.ptr_active_collection = ptr_active_collection;
this.layflag = layflag;
this.passflag = passflag;
this.pass_alpha_threshold = pass_alpha_threshold;
this.cryptomatte_flag = cryptomatte_flag;
this.cryptomatte_levels = cryptomatte_levels;
this._pad1 = _pad1;
this.samples = samples;
this.ptr_mat_override = ptr_mat_override;
this.ptr_world_override = ptr_world_override;
this.ptr_id_properties = ptr_id_properties;
this.freestyle_config = freestyle_config;
this.eevee = eevee;
this.aovs = aovs;
this.ptr_active_aov = ptr_active_aov;
this.lightgroups = lightgroups;
this.ptr_active_lightgroup = ptr_active_lightgroup;
this.drawdata = drawdata;
this.ptr_ptr_object_bases_array = ptr_ptr_object_bases_array;
this.ptr_object_bases_hash = ptr_object_bases_hash;
}
}
}