60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class WeightVGEditModifierData {
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public ModifierData modifier;
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public char[] defgrp_name = new System.Char[64];
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public short edit_flags;
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public short falloff_type;
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public float default_weight;
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public CurveMapping ptr_cmap_curve;
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public float add_threshold;
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public float rem_threshold;
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public float mask_constant;
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public char[] mask_defgrp_name = new System.Char[64];
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public int mask_tex_use_channel;
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public Tex ptr_mask_texture;
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public Object ptr_mask_tex_map_obj;
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public char[] mask_tex_map_bone = new System.Char[64];
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public int mask_tex_mapping;
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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public object ptr__pad1;
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public WeightVGEditModifierData(
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ModifierData modifier,
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char[] defgrp_name,
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short edit_flags,
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short falloff_type,
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float default_weight,
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CurveMapping ptr_cmap_curve,
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float add_threshold,
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float rem_threshold,
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float mask_constant,
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char[] mask_defgrp_name,
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int mask_tex_use_channel,
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Tex ptr_mask_texture,
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Object ptr_mask_tex_map_obj,
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char[] mask_tex_map_bone,
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int mask_tex_mapping,
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char[] mask_tex_uvlayer_name,
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object ptr__pad1) {
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this.modifier = modifier;
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this.defgrp_name = defgrp_name;
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this.edit_flags = edit_flags;
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this.falloff_type = falloff_type;
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this.default_weight = default_weight;
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this.ptr_cmap_curve = ptr_cmap_curve;
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this.add_threshold = add_threshold;
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this.rem_threshold = rem_threshold;
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this.mask_constant = mask_constant;
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this.mask_defgrp_name = mask_defgrp_name;
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this.mask_tex_use_channel = mask_tex_use_channel;
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this.ptr_mask_texture = ptr_mask_texture;
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this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
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this.mask_tex_map_bone = mask_tex_map_bone;
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this.mask_tex_mapping = mask_tex_mapping;
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this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
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this.ptr__pad1 = ptr__pad1;
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}
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}
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}
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