Files
BlenderSharp/BlendFile/DNA/XrActionMapItem.cs
2025-01-22 02:23:29 +01:00

69 lines
2.6 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class XrActionMapItem {
public XrActionMapItem ptr_next;
public XrActionMapItem ptr_prev;
public char[] name = new System.Char[64];
public char type;
public char[] _pad = new System.Char[7];
public ListBase user_paths;
public char[] op = new System.Char[64];
public IDProperty ptr_op_properties;
public PointerRNA ptr_op_properties_ptr;
public short op_flag;
public short action_flag;
public short haptic_flag;
public short pose_flag;
public char[] haptic_name = new System.Char[64];
public float haptic_duration;
public float haptic_frequency;
public float haptic_amplitude;
public short selbinding;
public char[] _pad3 = new System.Char[2];
public ListBase bindings;
public XrActionMapItem(
XrActionMapItem ptr_next,
XrActionMapItem ptr_prev,
char[] name,
char type,
char[] _pad,
ListBase user_paths,
char[] op,
IDProperty ptr_op_properties,
PointerRNA ptr_op_properties_ptr,
short op_flag,
short action_flag,
short haptic_flag,
short pose_flag,
char[] haptic_name,
float haptic_duration,
float haptic_frequency,
float haptic_amplitude,
short selbinding,
char[] _pad3,
ListBase bindings) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.type = type;
this._pad = _pad;
this.user_paths = user_paths;
this.op = op;
this.ptr_op_properties = ptr_op_properties;
this.ptr_op_properties_ptr = ptr_op_properties_ptr;
this.op_flag = op_flag;
this.action_flag = action_flag;
this.haptic_flag = haptic_flag;
this.pose_flag = pose_flag;
this.haptic_name = haptic_name;
this.haptic_duration = haptic_duration;
this.haptic_frequency = haptic_frequency;
this.haptic_amplitude = haptic_amplitude;
this.selbinding = selbinding;
this._pad3 = _pad3;
this.bindings = bindings;
}
}
}