Files
BlenderSharp/BlendFile/DNA/bActionConstraint.cs
2025-01-22 02:23:29 +01:00

57 lines
1.8 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class bActionConstraint {
public Object ptr_tar;
public short type;
public short local;
public int start;
public int end;
public float min;
public float max;
public int flag;
public char mix_mode;
public char[] _pad = new System.Char[3];
public float eval_time;
public bAction ptr_act;
public int action_slot_handle;
public char[] action_slot_name = new System.Char[66];
public char[] _pad1 = new System.Char[2];
public char[] subtarget = new System.Char[64];
public bActionConstraint(
Object ptr_tar,
short type,
short local,
int start,
int end,
float min,
float max,
int flag,
char mix_mode,
char[] _pad,
float eval_time,
bAction ptr_act,
int action_slot_handle,
char[] action_slot_name,
char[] _pad1,
char[] subtarget) {
this.ptr_tar = ptr_tar;
this.type = type;
this.local = local;
this.start = start;
this.end = end;
this.min = min;
this.max = max;
this.flag = flag;
this.mix_mode = mix_mode;
this._pad = _pad;
this.eval_time = eval_time;
this.ptr_act = ptr_act;
this.action_slot_handle = action_slot_handle;
this.action_slot_name = action_slot_name;
this._pad1 = _pad1;
this.subtarget = subtarget;
}
}
}