Files
BlenderSharp/BlendFile/DNA/bActionStrip.cs
2025-01-22 02:23:29 +01:00

75 lines
2.5 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class bActionStrip {
public bActionStrip ptr_next;
public bActionStrip ptr_prev;
public short flag;
public short mode;
public short stride_axis;
public short curmod;
public Ipo ptr_ipo;
public bAction ptr_act;
public Object ptr_object;
public float start;
public float end;
public float actstart;
public float actend;
public float actoffs;
public float stridelen;
public float repeat;
public float scale;
public float blendin;
public float blendout;
public char[] stridechannel = new System.Char[32];
public char[] offs_bone = new System.Char[32];
public ListBase modifiers;
public bActionStrip(
bActionStrip ptr_next,
bActionStrip ptr_prev,
short flag,
short mode,
short stride_axis,
short curmod,
Ipo ptr_ipo,
bAction ptr_act,
Object ptr_object,
float start,
float end,
float actstart,
float actend,
float actoffs,
float stridelen,
float repeat,
float scale,
float blendin,
float blendout,
char[] stridechannel,
char[] offs_bone,
ListBase modifiers) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.flag = flag;
this.mode = mode;
this.stride_axis = stride_axis;
this.curmod = curmod;
this.ptr_ipo = ptr_ipo;
this.ptr_act = ptr_act;
this.ptr_object = ptr_object;
this.start = start;
this.end = end;
this.actstart = actstart;
this.actend = actend;
this.actoffs = actoffs;
this.stridelen = stridelen;
this.repeat = repeat;
this.scale = scale;
this.blendin = blendin;
this.blendout = blendout;
this.stridechannel = stridechannel;
this.offs_bone = offs_bone;
this.modifiers = modifiers;
}
}
}