39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
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namespace BlendFile.DNA {
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public class bKinematicConstraint {
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public Object ptr_tar;
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public short iterations;
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public short flag;
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public short rootbone;
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public short max_rootbone;
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public char[] subtarget = new System.Char[64];
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public Object ptr_poletar;
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public char[] polesubtarget = new System.Char[64];
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public float poleangle;
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public float weight;
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public float orientweight;
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public float[] grabtarget = new System.Single[3];
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public short type;
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public short mode;
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public float dist;
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public bKinematicConstraint(Object ptr_tar, short iterations, short flag, short rootbone, short max_rootbone, char[] subtarget, Object ptr_poletar, char[] polesubtarget, float poleangle, float weight, float orientweight, float[] grabtarget, short type, short mode, float dist) {
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this.ptr_tar = ptr_tar;
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this.iterations = iterations;
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this.flag = flag;
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this.rootbone = rootbone;
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this.max_rootbone = max_rootbone;
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this.subtarget = subtarget;
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this.ptr_poletar = ptr_poletar;
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this.polesubtarget = polesubtarget;
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this.poleangle = poleangle;
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this.weight = weight;
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this.orientweight = orientweight;
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this.grabtarget = grabtarget;
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this.type = type;
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this.mode = mode;
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this.dist = dist;
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}
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}
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}
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