Files
BlenderSharp/BlendFile/DNA/bScreen.cs
2025-01-22 02:23:29 +01:00

81 lines
2.9 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public class bScreen {
public ID id;
public ListBase vertbase;
public ListBase edgebase;
public ListBase areabase;
public ListBase regionbase;
public Scene ptr_scene;
public short flag;
public short winid;
public short redraws_flag;
public char temp;
public char state;
public char do_draw;
public char do_refresh;
public char do_draw_gesture;
public char do_draw_paintcursor;
public char do_draw_drag;
public char skip_handling;
public char scrubbing;
public char[] _pad = new System.Char[1];
public ARegion ptr_active_region;
public wmTimer ptr_animtimer;
public object ptr_context;
public wmTooltipState ptr_tool_tip;
public PreviewImage ptr_preview;
public bScreen(
ID id,
ListBase vertbase,
ListBase edgebase,
ListBase areabase,
ListBase regionbase,
Scene ptr_scene,
short flag,
short winid,
short redraws_flag,
char temp,
char state,
char do_draw,
char do_refresh,
char do_draw_gesture,
char do_draw_paintcursor,
char do_draw_drag,
char skip_handling,
char scrubbing,
char[] _pad,
ARegion ptr_active_region,
wmTimer ptr_animtimer,
object ptr_context,
wmTooltipState ptr_tool_tip,
PreviewImage ptr_preview) {
this.id = id;
this.vertbase = vertbase;
this.edgebase = edgebase;
this.areabase = areabase;
this.regionbase = regionbase;
this.ptr_scene = ptr_scene;
this.flag = flag;
this.winid = winid;
this.redraws_flag = redraws_flag;
this.temp = temp;
this.state = state;
this.do_draw = do_draw;
this.do_refresh = do_refresh;
this.do_draw_gesture = do_draw_gesture;
this.do_draw_paintcursor = do_draw_paintcursor;
this.do_draw_drag = do_draw_drag;
this.skip_handling = skip_handling;
this.scrubbing = scrubbing;
this._pad = _pad;
this.ptr_active_region = ptr_active_region;
this.ptr_animtimer = ptr_animtimer;
this.ptr_context = ptr_context;
this.ptr_tool_tip = ptr_tool_tip;
this.ptr_preview = ptr_preview;
}
}
}