Files
BlenderSharp/BlendFile/DNA/uiWidgetStateColors.cs
2025-01-22 02:23:29 +01:00

33 lines
1.6 KiB
C#

// Automatically generated by BlenderSharp at 22/01/2025 02:21:57
namespace BlendFile.DNA {
public struct uiWidgetStateColors {
public char[] inner_anim = new System.Char[4];
public char[] inner_anim_sel = new System.Char[4];
public char[] inner_key = new System.Char[4];
public char[] inner_key_sel = new System.Char[4];
public char[] inner_driven = new System.Char[4];
public char[] inner_driven_sel = new System.Char[4];
public char[] inner_overridden = new System.Char[4];
public char[] inner_overridden_sel = new System.Char[4];
public char[] inner_changed = new System.Char[4];
public char[] inner_changed_sel = new System.Char[4];
public float blend;
public char[] _pad0 = new System.Char[4];
public uiWidgetStateColors(char[] inner_anim, char[] inner_anim_sel, char[] inner_key, char[] inner_key_sel, char[] inner_driven, char[] inner_driven_sel, char[] inner_overridden, char[] inner_overridden_sel, char[] inner_changed, char[] inner_changed_sel, float blend, char[] _pad0) {
this.inner_anim = inner_anim;
this.inner_anim_sel = inner_anim_sel;
this.inner_key = inner_key;
this.inner_key_sel = inner_key_sel;
this.inner_driven = inner_driven;
this.inner_driven_sel = inner_driven_sel;
this.inner_overridden = inner_overridden;
this.inner_overridden_sel = inner_overridden_sel;
this.inner_changed = inner_changed;
this.inner_changed_sel = inner_changed_sel;
this.blend = blend;
this._pad0 = _pad0;
}
}
}