109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(284, "ArrayGpencilModifierData", 336)]
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public class ArrayGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
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public Object @object;
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
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public Material material;
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[DNAFieldAttribute(4, "int", 3, "count", "int", false, 120)]
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public int count;
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 124)]
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public int flag;
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[DNAFieldAttribute(12, "float", 5, "offset[3]", "System.Single[]", false, 128)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(12, "float", 6, "shift[3]", "System.Single[]", false, 140)]
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public float[] shift = new System.Single[3];
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[DNAFieldAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", false, 152)]
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public float[] rnd_offset = new System.Single[3];
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[DNAFieldAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", false, 164)]
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public float[] rnd_rot = new System.Single[3];
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[DNAFieldAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", false, 176)]
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public float[] rnd_scale = new System.Single[3];
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[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 188)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(4, "int", 11, "seed", "int", false, 192)]
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public int seed;
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[DNAFieldAttribute(4, "int", 12, "pass_index", "int", false, 196)]
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public int pass_index;
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[DNAFieldAttribute(64, "char", 13, "layername[64]", "System.Char[]", false, 200)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 14, "materialname[64]", "System.Char[]", false, 264)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 15, "mat_rpl", "int", false, 328)]
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public int mat_rpl;
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[DNAFieldAttribute(4, "int", 16, "layer_pass", "int", false, 332)]
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public int layer_pass;
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public ArrayGpencilModifierData() {
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this.modifier = default;
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this.@object = default;
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this.material = default;
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this.count = default;
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this.flag = default;
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this.offset = default;
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this.shift = default;
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this.rnd_offset = default;
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this.rnd_rot = default;
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this.rnd_scale = default;
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this._pad = default;
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this.seed = default;
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this.pass_index = default;
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this.layername = default;
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this.materialname = default;
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this.mat_rpl = default;
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this.layer_pass = default;
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}
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public ArrayGpencilModifierData(
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GpencilModifierData modifier,
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Object @object,
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Material material,
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int count,
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int flag,
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float[] offset,
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float[] shift,
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float[] rnd_offset,
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float[] rnd_rot,
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float[] rnd_scale,
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char[] _pad,
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int seed,
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int pass_index,
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char[] layername,
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char[] materialname,
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int mat_rpl,
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int layer_pass) {
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this.modifier = modifier;
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this.@object = @object;
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this.material = material;
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this.count = count;
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this.flag = flag;
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this.offset = offset;
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this.shift = shift;
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this.rnd_offset = rnd_offset;
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this.rnd_rot = rnd_rot;
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this.rnd_scale = rnd_scale;
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this._pad = _pad;
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this.seed = seed;
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this.pass_index = pass_index;
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this.layername = layername;
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this.materialname = materialname;
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this.mat_rpl = mat_rpl;
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this.layer_pass = layer_pass;
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}
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}
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}
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