Files
BlenderSharp/BlendFile/DNA/AudioData.cs
2025-03-04 18:48:04 +01:00

60 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(798, "AudioData", 32)]
public class AudioData {
[DNAFieldAttribute(4, "int", 0, "mixrate", "int", false, 0)]
public int mixrate;
[DNAFieldAttribute(4, "float", 1, "main", "float", false, 4)]
public float main;
[DNAFieldAttribute(4, "float", 2, "speed_of_sound", "float", false, 8)]
public float speed_of_sound;
[DNAFieldAttribute(4, "float", 3, "doppler_factor", "float", false, 12)]
public float doppler_factor;
[DNAFieldAttribute(4, "int", 4, "distance_model", "int", false, 16)]
public int distance_model;
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 20)]
public short flag;
[DNAFieldAttribute(2, "char", 6, "_pad[2]", "System.Char[]", false, 22)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 7, "volume", "float", false, 24)]
public float volume;
[DNAFieldAttribute(4, "char", 8, "_pad2[4]", "System.Char[]", false, 28)]
public char[] _pad2 = new System.Char[4];
public AudioData() {
this.mixrate = default;
this.main = default;
this.speed_of_sound = default;
this.doppler_factor = default;
this.distance_model = default;
this.flag = default;
this._pad = default;
this.volume = default;
this._pad2 = default;
}
public AudioData(int mixrate, float main, float speed_of_sound, float doppler_factor, int distance_model, short flag, char[] _pad, float volume, char[] _pad2) {
this.mixrate = mixrate;
this.main = main;
this.speed_of_sound = speed_of_sound;
this.doppler_factor = doppler_factor;
this.distance_model = distance_model;
this.flag = flag;
this._pad = _pad;
this.volume = volume;
this._pad2 = _pad2;
}
}
}