Files
BlenderSharp/BlendFile/DNA/CameraBGImage.cs
2025-03-04 18:48:04 +01:00

72 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(146, "CameraBGImage", 104)]
public class CameraBGImage {
[DNAFieldAttribute(8, "CameraBGImage", 0, "*next", "CameraBGImage", true, 0)]
public CameraBGImage next;
[DNAFieldAttribute(8, "CameraBGImage", 1, "*prev", "CameraBGImage", true, 8)]
public CameraBGImage prev;
[DNAFieldAttribute(8, "Image", 2, "*ima", "Image", true, 16)]
public Image ima;
[DNAFieldAttribute(40, "ImageUser", 3, "iuser", "ImageUser", false, 24)]
public ImageUser iuser;
[DNAFieldAttribute(8, "MovieClip", 4, "*clip", "MovieClip", true, 64)]
public MovieClip clip;
[DNAFieldAttribute(8, "MovieClipUser", 5, "cuser", "MovieClipUser", false, 72)]
public MovieClipUser cuser;
[DNAFieldAttribute(8, "float", 6, "offset[2]", "System.Single[]", false, 80)]
public float[] offset = new System.Single[2];
[DNAFieldAttribute(4, "float", 7, "scale", "float", false, 88)]
public float scale;
[DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 92)]
public float rotation;
[DNAFieldAttribute(4, "float", 9, "alpha", "float", false, 96)]
public float alpha;
[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 100)]
public short flag;
[DNAFieldAttribute(2, "short", 11, "source", "short", false, 102)]
public short source;
public CameraBGImage() {
this.next = default;
this.prev = default;
this.ima = default;
this.iuser = default;
this.clip = default;
this.cuser = default;
this.offset = default;
this.scale = default;
this.rotation = default;
this.alpha = default;
this.flag = default;
this.source = default;
}
public CameraBGImage(CameraBGImage next, CameraBGImage prev, Image ima, ImageUser iuser, MovieClip clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) {
this.next = next;
this.prev = prev;
this.ima = ima;
this.iuser = iuser;
this.clip = clip;
this.cuser = cuser;
this.offset = offset;
this.scale = scale;
this.rotation = rotation;
this.alpha = alpha;
this.flag = flag;
this.source = source;
}
}
}