56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(479, "ExplodeModifierData", 216)]
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public class ExplodeModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "int", 1, "*facepa", "int", true, 120)]
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public int facepa;
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[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 128)]
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public short flag;
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[DNAFieldAttribute(2, "short", 3, "vgroup", "short", false, 130)]
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public short vgroup;
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[DNAFieldAttribute(4, "float", 4, "protect", "float", false, 132)]
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public float protect;
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[DNAFieldAttribute(68, "char", 5, "uvname[68]", "System.Char[]", false, 136)]
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public char[] uvname = new System.Char[68];
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[DNAFieldAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", false, 204)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 208)]
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public object _pad2;
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public ExplodeModifierData() {
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this.modifier = default;
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this.facepa = default;
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this.flag = default;
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this.vgroup = default;
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this.protect = default;
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this.uvname = default;
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this._pad1 = default;
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this._pad2 = default;
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}
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public ExplodeModifierData(ModifierData modifier, int facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object _pad2) {
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this.modifier = modifier;
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this.facepa = facepa;
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this.flag = flag;
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this.vgroup = vgroup;
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this.protect = protect;
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this.uvname = uvname;
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this._pad1 = _pad1;
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this._pad2 = _pad2;
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}
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}
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}
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