124 lines
5.4 KiB
C#
124 lines
5.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(551, "GreasePencilBuildModifierData", 416)]
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public class GreasePencilBuildModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "float", 2, "start_frame", "float", false, 288)]
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public float start_frame;
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[DNAFieldAttribute(4, "float", 3, "end_frame", "float", false, 292)]
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public float end_frame;
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[DNAFieldAttribute(4, "float", 4, "start_delay", "float", false, 296)]
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public float start_delay;
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[DNAFieldAttribute(4, "float", 5, "length", "float", false, 300)]
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public float length;
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[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 304)]
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public short flag;
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[DNAFieldAttribute(2, "short", 7, "mode", "short", false, 306)]
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public short mode;
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[DNAFieldAttribute(2, "short", 8, "transition", "short", false, 308)]
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public short transition;
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[DNAFieldAttribute(2, "short", 9, "time_alignment", "short", false, 310)]
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public short time_alignment;
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[DNAFieldAttribute(4, "float", 10, "speed_fac", "float", false, 312)]
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public float speed_fac;
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[DNAFieldAttribute(4, "float", 11, "speed_maxgap", "float", false, 316)]
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public float speed_maxgap;
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[DNAFieldAttribute(2, "short", 12, "time_mode", "short", false, 320)]
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public short time_mode;
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[DNAFieldAttribute(6, "char", 13, "_pad[6]", "System.Char[]", false, 322)]
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(8, "Object", 14, "*object", "Object", true, 328)]
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public Object @object;
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[DNAFieldAttribute(4, "float", 15, "percentage_fac", "float", false, 336)]
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public float percentage_fac;
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[DNAFieldAttribute(4, "float", 16, "fade_fac", "float", false, 340)]
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public float fade_fac;
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[DNAFieldAttribute(64, "char", 17, "target_vgname[64]", "System.Char[]", false, 344)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(4, "float", 18, "fade_opacity_strength", "float", false, 408)]
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public float fade_opacity_strength;
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[DNAFieldAttribute(4, "float", 19, "fade_thickness_strength", "float", false, 412)]
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public float fade_thickness_strength;
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public GreasePencilBuildModifierData() {
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this.modifier = default;
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this.influence = default;
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this.start_frame = default;
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this.end_frame = default;
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this.start_delay = default;
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this.length = default;
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this.flag = default;
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this.mode = default;
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this.transition = default;
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this.time_alignment = default;
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this.speed_fac = default;
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this.speed_maxgap = default;
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this.time_mode = default;
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this._pad = default;
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this.@object = default;
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this.percentage_fac = default;
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this.fade_fac = default;
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this.target_vgname = default;
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this.fade_opacity_strength = default;
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this.fade_thickness_strength = default;
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}
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public GreasePencilBuildModifierData(
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ModifierData modifier,
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GreasePencilModifierInfluenceData influence,
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float start_frame,
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float end_frame,
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float start_delay,
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float length,
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short flag,
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short mode,
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short transition,
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short time_alignment,
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float speed_fac,
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float speed_maxgap,
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short time_mode,
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char[] _pad,
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Object @object,
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float percentage_fac,
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float fade_fac,
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char[] target_vgname,
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float fade_opacity_strength,
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float fade_thickness_strength) {
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this.modifier = modifier;
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this.influence = influence;
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this.start_frame = start_frame;
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this.end_frame = end_frame;
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this.start_delay = start_delay;
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this.length = length;
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this.flag = flag;
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this.mode = mode;
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this.transition = transition;
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this.time_alignment = time_alignment;
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this.speed_fac = speed_fac;
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this.speed_maxgap = speed_maxgap;
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this.time_mode = time_mode;
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this._pad = _pad;
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this.@object = @object;
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this.percentage_fac = percentage_fac;
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this.fade_fac = fade_fac;
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this.target_vgname = target_vgname;
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this.fade_opacity_strength = fade_opacity_strength;
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this.fade_thickness_strength = fade_thickness_strength;
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}
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}
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}
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