Files
BlenderSharp/BlendFile/DNA/ImagePaintSettings.cs
2025-03-04 18:48:04 +01:00

80 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(808, "ImagePaintSettings", 184)]
public class ImagePaintSettings {
[DNAFieldAttribute(120, "Paint", 0, "paint", "Paint", false, 0)]
public Paint paint;
[DNAFieldAttribute(2, "short", 1, "flag", "short", false, 120)]
public short flag;
[DNAFieldAttribute(2, "short", 2, "missing_data", "short", false, 122)]
public short missing_data;
[DNAFieldAttribute(2, "short", 3, "seam_bleed", "short", false, 124)]
public short seam_bleed;
[DNAFieldAttribute(2, "short", 4, "normal_angle", "short", false, 126)]
public short normal_angle;
[DNAFieldAttribute(4, "short", 5, "screen_grab_size[2]", "System.Int16[]", false, 128)]
public short[] screen_grab_size = new System.Int16[2];
[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 132)]
public int mode;
[DNAFieldAttribute(8, "Image", 7, "*stencil", "Image", true, 136)]
public Image stencil;
[DNAFieldAttribute(8, "Image", 8, "*clone", "Image", true, 144)]
public Image clone;
[DNAFieldAttribute(8, "Image", 9, "*canvas", "Image", true, 152)]
public Image canvas;
[DNAFieldAttribute(12, "float", 10, "stencil_col[3]", "System.Single[]", false, 160)]
public float[] stencil_col = new System.Single[3];
[DNAFieldAttribute(4, "float", 11, "dither", "float", false, 172)]
public float dither;
[DNAFieldAttribute(4, "int", 12, "interp", "int", false, 176)]
public int interp;
[DNAFieldAttribute(4, "char", 13, "_pad[4]", "System.Char[]", false, 180)]
public char[] _pad = new System.Char[4];
public ImagePaintSettings() {
this.paint = default;
this.flag = default;
this.missing_data = default;
this.seam_bleed = default;
this.normal_angle = default;
this.screen_grab_size = default;
this.mode = default;
this.stencil = default;
this.clone = default;
this.canvas = default;
this.stencil_col = default;
this.dither = default;
this.interp = default;
this._pad = default;
}
public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image stencil, Image clone, Image canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
this.paint = paint;
this.flag = flag;
this.missing_data = missing_data;
this.seam_bleed = seam_bleed;
this.normal_angle = normal_angle;
this.screen_grab_size = screen_grab_size;
this.mode = mode;
this.stencil = stencil;
this.clone = clone;
this.canvas = canvas;
this.stencil_col = stencil_col;
this.dither = dither;
this.interp = interp;
this._pad = _pad;
}
}
}