52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(450, "MaskModifierData", 208)]
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public class MaskModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*ob_arm", "Object", true, 120)]
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public Object ob_arm;
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[DNAFieldAttribute(64, "char", 2, "vgroup[64]", "System.Char[]", false, 128)]
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public char[] vgroup = new System.Char[64];
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[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 192)]
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public short mode;
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 194)]
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public short flag;
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[DNAFieldAttribute(4, "float", 5, "threshold", "float", false, 196)]
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public float threshold;
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[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 200)]
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public object _pad1;
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public MaskModifierData() {
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this.modifier = default;
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this.ob_arm = default;
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this.vgroup = default;
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this.mode = default;
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this.flag = default;
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this.threshold = default;
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this._pad1 = default;
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}
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public MaskModifierData(ModifierData modifier, Object ob_arm, char[] vgroup, short mode, short flag, float threshold, object _pad1) {
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this.modifier = modifier;
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this.ob_arm = ob_arm;
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this.vgroup = vgroup;
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this.mode = mode;
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this.flag = flag;
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this.threshold = threshold;
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this._pad1 = _pad1;
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}
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}
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}
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