Files
BlenderSharp/BlendFile/DNA/MeshCacheModifierData.cs
2025-03-04 18:48:04 +01:00

119 lines
4.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(503, "MeshCacheModifierData", 1248)]
public class MeshCacheModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "char", 1, "flag", "char", false, 120)]
public char flag;
[DNAFieldAttribute(1, "char", 2, "type", "char", false, 121)]
public char type;
[DNAFieldAttribute(1, "char", 3, "time_mode", "char", false, 122)]
public char time_mode;
[DNAFieldAttribute(1, "char", 4, "play_mode", "char", false, 123)]
public char play_mode;
[DNAFieldAttribute(1, "char", 5, "forward_axis", "char", false, 124)]
public char forward_axis;
[DNAFieldAttribute(1, "char", 6, "up_axis", "char", false, 125)]
public char up_axis;
[DNAFieldAttribute(1, "char", 7, "flip_axis", "char", false, 126)]
public char flip_axis;
[DNAFieldAttribute(1, "char", 8, "interp", "char", false, 127)]
public char interp;
[DNAFieldAttribute(4, "float", 9, "factor", "float", false, 128)]
public float factor;
[DNAFieldAttribute(1, "char", 10, "deform_mode", "char", false, 132)]
public char deform_mode;
[DNAFieldAttribute(64, "char", 11, "defgrp_name[64]", "System.Char[]", false, 133)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(7, "char", 12, "_pad[7]", "System.Char[]", false, 197)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(4, "float", 13, "frame_start", "float", false, 204)]
public float frame_start;
[DNAFieldAttribute(4, "float", 14, "frame_scale", "float", false, 208)]
public float frame_scale;
[DNAFieldAttribute(4, "float", 15, "eval_frame", "float", false, 212)]
public float eval_frame;
[DNAFieldAttribute(4, "float", 16, "eval_time", "float", false, 216)]
public float eval_time;
[DNAFieldAttribute(4, "float", 17, "eval_factor", "float", false, 220)]
public float eval_factor;
[DNAFieldAttribute(1024, "char", 18, "filepath[1024]", "System.Char[]", false, 224)]
public char[] filepath = new System.Char[1024];
public MeshCacheModifierData() {
this.modifier = default;
this.flag = default;
this.type = default;
this.time_mode = default;
this.play_mode = default;
this.forward_axis = default;
this.up_axis = default;
this.flip_axis = default;
this.interp = default;
this.factor = default;
this.deform_mode = default;
this.defgrp_name = default;
this._pad = default;
this.frame_start = default;
this.frame_scale = default;
this.eval_frame = default;
this.eval_time = default;
this.eval_factor = default;
this.filepath = default;
}
public MeshCacheModifierData(
ModifierData modifier,
char flag,
char type,
char time_mode,
char play_mode,
char forward_axis,
char up_axis,
char flip_axis,
char interp,
float factor,
char deform_mode,
char[] defgrp_name,
char[] _pad,
float frame_start,
float frame_scale,
float eval_frame,
float eval_time,
float eval_factor,
char[] filepath) {
this.modifier = modifier;
this.flag = flag;
this.type = type;
this.time_mode = time_mode;
this.play_mode = play_mode;
this.forward_axis = forward_axis;
this.up_axis = up_axis;
this.flip_axis = flip_axis;
this.interp = interp;
this.factor = factor;
this.deform_mode = deform_mode;
this.defgrp_name = defgrp_name;
this._pad = _pad;
this.frame_start = frame_start;
this.frame_scale = frame_scale;
this.eval_frame = eval_frame;
this.eval_time = eval_time;
this.eval_factor = eval_factor;
this.filepath = filepath;
}
}
}