Files
BlenderSharp/BlendFile/DNA/NodeCryptomatte.cs
2025-03-04 18:48:04 +01:00

52 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(672, "NodeCryptomatte", 176)]
public class NodeCryptomatte {
[DNAFieldAttribute(40, "ImageUser", 0, "iuser", "ImageUser", false, 0)]
public ImageUser iuser;
[DNAFieldAttribute(16, "ListBase", 1, "entries", "ListBase", false, 40)]
public ListBase entries;
[DNAFieldAttribute(64, "char", 2, "layer_name[64]", "System.Char[]", false, 56)]
public char[] layer_name = new System.Char[64];
[DNAFieldAttribute(8, "char", 3, "*matte_id", "char", true, 120)]
public char matte_id;
[DNAFieldAttribute(4, "int", 4, "num_inputs", "int", false, 128)]
public int num_inputs;
[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 132)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(40, "NodeCryptomatte_Runtime", 6, "runtime", "NodeCryptomatte_Runtime", false, 136)]
public NodeCryptomatte_Runtime runtime;
public NodeCryptomatte() {
this.iuser = default;
this.entries = default;
this.layer_name = default;
this.matte_id = default;
this.num_inputs = default;
this._pad = default;
this.runtime = default;
}
public NodeCryptomatte(ImageUser iuser, ListBase entries, char[] layer_name, char matte_id, int num_inputs, char[] _pad, NodeCryptomatte_Runtime runtime) {
this.iuser = iuser;
this.entries = entries;
this.layer_name = layer_name;
this.matte_id = matte_id;
this.num_inputs = num_inputs;
this._pad = _pad;
this.runtime = runtime;
}
}
}