Files
BlenderSharp/BlendFile/DNA/OffsetGpencilModifierData.cs
2025-03-04 18:48:04 +01:00

119 lines
5.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(294, "OffsetGpencilModifierData", 408)]
public class OffsetGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)]
public int pass_index;
[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)]
public int flag;
[DNAFieldAttribute(12, "float", 7, "loc[3]", "System.Single[]", false, 312)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(12, "float", 8, "rot[3]", "System.Single[]", false, 324)]
public float[] rot = new System.Single[3];
[DNAFieldAttribute(12, "float", 9, "scale[3]", "System.Single[]", false, 336)]
public float[] scale = new System.Single[3];
[DNAFieldAttribute(12, "float", 10, "rnd_offset[3]", "System.Single[]", false, 348)]
public float[] rnd_offset = new System.Single[3];
[DNAFieldAttribute(12, "float", 11, "rnd_rot[3]", "System.Single[]", false, 360)]
public float[] rnd_rot = new System.Single[3];
[DNAFieldAttribute(12, "float", 12, "rnd_scale[3]", "System.Single[]", false, 372)]
public float[] rnd_scale = new System.Single[3];
[DNAFieldAttribute(4, "int", 13, "seed", "int", false, 384)]
public int seed;
[DNAFieldAttribute(4, "int", 14, "mode", "int", false, 388)]
public int mode;
[DNAFieldAttribute(4, "int", 15, "stroke_step", "int", false, 392)]
public int stroke_step;
[DNAFieldAttribute(4, "int", 16, "stroke_start_offset", "int", false, 396)]
public int stroke_start_offset;
[DNAFieldAttribute(4, "int", 17, "layer_pass", "int", false, 400)]
public int layer_pass;
[DNAFieldAttribute(4, "char", 18, "_pad[4]", "System.Char[]", false, 404)]
public char[] _pad = new System.Char[4];
public OffsetGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.materialname = default;
this.vgname = default;
this.pass_index = default;
this.flag = default;
this.loc = default;
this.rot = default;
this.scale = default;
this.rnd_offset = default;
this.rnd_rot = default;
this.rnd_scale = default;
this.seed = default;
this.mode = default;
this.stroke_step = default;
this.stroke_start_offset = default;
this.layer_pass = default;
this._pad = default;
}
public OffsetGpencilModifierData(
GpencilModifierData modifier,
Material material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float[] loc,
float[] rot,
float[] scale,
float[] rnd_offset,
float[] rnd_rot,
float[] rnd_scale,
int seed,
int mode,
int stroke_step,
int stroke_start_offset,
int layer_pass,
char[] _pad) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.loc = loc;
this.rot = rot;
this.scale = scale;
this.rnd_offset = rnd_offset;
this.rnd_rot = rnd_rot;
this.rnd_scale = rnd_scale;
this.seed = seed;
this.mode = mode;
this.stroke_step = stroke_step;
this.stroke_start_offset = stroke_start_offset;
this.layer_pass = layer_pass;
this._pad = _pad;
}
}
}