109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(784, "SPHFluidSettings", 68)]
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public class SPHFluidSettings {
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[DNAFieldAttribute(4, "float", 0, "radius", "float", false, 0)]
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public float radius;
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[DNAFieldAttribute(4, "float", 1, "spring_k", "float", false, 4)]
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public float spring_k;
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[DNAFieldAttribute(4, "float", 2, "rest_length", "float", false, 8)]
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public float rest_length;
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[DNAFieldAttribute(4, "float", 3, "plasticity_constant", "float", false, 12)]
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public float plasticity_constant;
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[DNAFieldAttribute(4, "float", 4, "yield_ratio", "float", false, 16)]
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public float yield_ratio;
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[DNAFieldAttribute(4, "float", 5, "plasticity_balance", "float", false, 20)]
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public float plasticity_balance;
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[DNAFieldAttribute(4, "float", 6, "yield_balance", "float", false, 24)]
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public float yield_balance;
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[DNAFieldAttribute(4, "float", 7, "viscosity_omega", "float", false, 28)]
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public float viscosity_omega;
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[DNAFieldAttribute(4, "float", 8, "viscosity_beta", "float", false, 32)]
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public float viscosity_beta;
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[DNAFieldAttribute(4, "float", 9, "stiffness_k", "float", false, 36)]
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public float stiffness_k;
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[DNAFieldAttribute(4, "float", 10, "stiffness_knear", "float", false, 40)]
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public float stiffness_knear;
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[DNAFieldAttribute(4, "float", 11, "rest_density", "float", false, 44)]
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public float rest_density;
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[DNAFieldAttribute(4, "float", 12, "buoyancy", "float", false, 48)]
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public float buoyancy;
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[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 52)]
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public int flag;
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[DNAFieldAttribute(4, "int", 14, "spring_frames", "int", false, 56)]
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public int spring_frames;
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[DNAFieldAttribute(2, "short", 15, "solver", "short", false, 60)]
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public short solver;
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[DNAFieldAttribute(6, "char", 16, "_pad[6]", "System.Char[]", false, 62)]
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public char[] _pad = new System.Char[6];
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public SPHFluidSettings() {
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this.radius = default;
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this.spring_k = default;
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this.rest_length = default;
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this.plasticity_constant = default;
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this.yield_ratio = default;
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this.plasticity_balance = default;
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this.yield_balance = default;
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this.viscosity_omega = default;
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this.viscosity_beta = default;
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this.stiffness_k = default;
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this.stiffness_knear = default;
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this.rest_density = default;
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this.buoyancy = default;
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this.flag = default;
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this.spring_frames = default;
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this.solver = default;
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this._pad = default;
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}
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public SPHFluidSettings(
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float radius,
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float spring_k,
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float rest_length,
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float plasticity_constant,
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float yield_ratio,
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float plasticity_balance,
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float yield_balance,
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float viscosity_omega,
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float viscosity_beta,
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float stiffness_k,
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float stiffness_knear,
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float rest_density,
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float buoyancy,
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int flag,
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int spring_frames,
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short solver,
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char[] _pad) {
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this.radius = radius;
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this.spring_k = spring_k;
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this.rest_length = rest_length;
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this.plasticity_constant = plasticity_constant;
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this.yield_ratio = yield_ratio;
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this.plasticity_balance = plasticity_balance;
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this.yield_balance = yield_balance;
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this.viscosity_omega = viscosity_omega;
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this.viscosity_beta = viscosity_beta;
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this.stiffness_k = stiffness_k;
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this.stiffness_knear = stiffness_knear;
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this.rest_density = rest_density;
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this.buoyancy = buoyancy;
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this.flag = flag;
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this.spring_frames = spring_frames;
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this.solver = solver;
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this._pad = _pad;
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}
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}
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}
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