Files
BlenderSharp/BlendFile/DNA/SequencerTonemapModifierData.cs
2025-03-04 18:48:04 +01:00

60 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(911, "SequencerTonemapModifierData", 144)]
public class SequencerTonemapModifierData {
[DNAFieldAttribute(112, "SequenceModifierData", 0, "modifier", "SequenceModifierData", false, 0)]
public SequenceModifierData modifier;
[DNAFieldAttribute(4, "float", 1, "key", "float", false, 112)]
public float key;
[DNAFieldAttribute(4, "float", 2, "offset", "float", false, 116)]
public float offset;
[DNAFieldAttribute(4, "float", 3, "gamma", "float", false, 120)]
public float gamma;
[DNAFieldAttribute(4, "float", 4, "intensity", "float", false, 124)]
public float intensity;
[DNAFieldAttribute(4, "float", 5, "contrast", "float", false, 128)]
public float contrast;
[DNAFieldAttribute(4, "float", 6, "adaptation", "float", false, 132)]
public float adaptation;
[DNAFieldAttribute(4, "float", 7, "correction", "float", false, 136)]
public float correction;
[DNAFieldAttribute(4, "int", 8, "type", "int", false, 140)]
public int type;
public SequencerTonemapModifierData() {
this.modifier = default;
this.key = default;
this.offset = default;
this.gamma = default;
this.intensity = default;
this.contrast = default;
this.adaptation = default;
this.correction = default;
this.type = default;
}
public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) {
this.modifier = modifier;
this.key = key;
this.offset = offset;
this.gamma = gamma;
this.intensity = intensity;
this.contrast = contrast;
this.adaptation = adaptation;
this.correction = correction;
this.type = type;
}
}
}