204 lines
9.1 KiB
C#
204 lines
9.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(268, "bGPDlayer", 680)]
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public class bGPDlayer {
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[DNAFieldAttribute(8, "bGPDlayer", 0, "*next", "bGPDlayer", true, 0)]
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public bGPDlayer next;
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[DNAFieldAttribute(8, "bGPDlayer", 1, "*prev", "bGPDlayer", true, 8)]
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public bGPDlayer prev;
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[DNAFieldAttribute(16, "ListBase", 2, "frames", "ListBase", false, 16)]
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public ListBase frames;
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[DNAFieldAttribute(8, "bGPDframe", 3, "*actframe", "bGPDframe", true, 32)]
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public bGPDframe actframe;
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 40)]
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public short flag;
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[DNAFieldAttribute(2, "short", 5, "onion_flag", "short", false, 42)]
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public short onion_flag;
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[DNAFieldAttribute(16, "float", 6, "color[4]", "System.Single[]", false, 44)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(16, "float", 7, "fill[4]", "System.Single[]", false, 60)]
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public float[] fill = new System.Single[4];
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[DNAFieldAttribute(128, "char", 8, "info[128]", "System.Char[]", false, 76)]
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public char[] info = new System.Char[128];
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[DNAFieldAttribute(2, "short", 9, "thickness", "short", false, 204)]
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public short thickness;
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[DNAFieldAttribute(2, "short", 10, "pass_index", "short", false, 206)]
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public short pass_index;
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[DNAFieldAttribute(8, "Object", 11, "*parent", "Object", true, 208)]
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public Object parent;
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[DNAFieldAttribute(64, "float", 12, "inverse[4][4]", "System.Single[,]", false, 216)]
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public float[,] inverse = new System.Single[4,4];
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[DNAFieldAttribute(64, "char", 13, "parsubstr[64]", "System.Char[]", false, 280)]
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public char[] parsubstr = new System.Char[64];
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[DNAFieldAttribute(2, "short", 14, "partype", "short", false, 344)]
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public short partype;
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[DNAFieldAttribute(2, "short", 15, "line_change", "short", false, 346)]
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public short line_change;
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[DNAFieldAttribute(16, "float", 16, "tintcolor[4]", "System.Single[]", false, 348)]
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public float[] tintcolor = new System.Single[4];
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[DNAFieldAttribute(4, "float", 17, "opacity", "float", false, 364)]
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public float opacity;
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[DNAFieldAttribute(64, "char", 18, "viewlayername[64]", "System.Char[]", false, 368)]
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public char[] viewlayername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "blend_mode", "int", false, 432)]
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public int blend_mode;
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[DNAFieldAttribute(4, "float", 20, "vertex_paint_opacity", "float", false, 436)]
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public float vertex_paint_opacity;
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[DNAFieldAttribute(2, "short", 21, "gstep", "short", false, 440)]
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public short gstep;
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[DNAFieldAttribute(2, "short", 22, "gstep_next", "short", false, 442)]
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public short gstep_next;
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[DNAFieldAttribute(12, "float", 23, "gcolor_prev[3]", "System.Single[]", false, 444)]
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public float[] gcolor_prev = new System.Single[3];
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[DNAFieldAttribute(12, "float", 24, "gcolor_next[3]", "System.Single[]", false, 456)]
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public float[] gcolor_next = new System.Single[3];
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[DNAFieldAttribute(4, "char", 25, "_pad1[4]", "System.Char[]", false, 468)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(16, "ListBase", 26, "mask_layers", "ListBase", false, 472)]
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public ListBase mask_layers;
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[DNAFieldAttribute(4, "int", 27, "act_mask", "int", false, 488)]
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public int act_mask;
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[DNAFieldAttribute(4, "char", 28, "_pad2[4]", "System.Char[]", false, 492)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(12, "float", 29, "location[3]", "System.Single[]", false, 496)]
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public float[] location = new System.Single[3];
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[DNAFieldAttribute(12, "float", 30, "rotation[3]", "System.Single[]", false, 508)]
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public float[] rotation = new System.Single[3];
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[DNAFieldAttribute(12, "float", 31, "scale[3]", "System.Single[]", false, 520)]
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public float[] scale = new System.Single[3];
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[DNAFieldAttribute(64, "float", 32, "layer_mat[4][4]", "System.Single[,]", false, 532)]
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public float[,] layer_mat = new System.Single[4,4];
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[DNAFieldAttribute(64, "float", 33, "layer_invmat[4][4]", "System.Single[,]", false, 596)]
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public float[,] layer_invmat = new System.Single[4,4];
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[DNAFieldAttribute(4, "char", 34, "_pad3[4]", "System.Char[]", false, 660)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(16, "bGPDlayer_Runtime", 35, "runtime", "bGPDlayer_Runtime", false, 664)]
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public bGPDlayer_Runtime runtime;
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public bGPDlayer() {
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this.next = default;
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this.prev = default;
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this.frames = default;
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this.actframe = default;
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this.flag = default;
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this.onion_flag = default;
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this.color = default;
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this.fill = default;
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this.info = default;
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this.thickness = default;
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this.pass_index = default;
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this.parent = default;
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this.inverse = default;
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this.parsubstr = default;
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this.partype = default;
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this.line_change = default;
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this.tintcolor = default;
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this.opacity = default;
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this.viewlayername = default;
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this.blend_mode = default;
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this.vertex_paint_opacity = default;
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this.gstep = default;
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this.gstep_next = default;
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this.gcolor_prev = default;
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this.gcolor_next = default;
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this._pad1 = default;
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this.mask_layers = default;
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this.act_mask = default;
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this._pad2 = default;
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this.location = default;
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this.rotation = default;
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this.scale = default;
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this.layer_mat = default;
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this.layer_invmat = default;
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this._pad3 = default;
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this.runtime = default;
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}
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public bGPDlayer(
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bGPDlayer next,
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bGPDlayer prev,
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ListBase frames,
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bGPDframe actframe,
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short flag,
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short onion_flag,
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float[] color,
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float[] fill,
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char[] info,
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short thickness,
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short pass_index,
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Object parent,
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float[,] inverse,
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char[] parsubstr,
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short partype,
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short line_change,
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float[] tintcolor,
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float opacity,
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char[] viewlayername,
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int blend_mode,
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float vertex_paint_opacity,
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short gstep,
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short gstep_next,
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float[] gcolor_prev,
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float[] gcolor_next,
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char[] _pad1,
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ListBase mask_layers,
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int act_mask,
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char[] _pad2,
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float[] location,
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float[] rotation,
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float[] scale,
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float[,] layer_mat,
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float[,] layer_invmat,
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char[] _pad3,
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bGPDlayer_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.frames = frames;
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this.actframe = actframe;
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this.flag = flag;
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this.onion_flag = onion_flag;
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this.color = color;
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this.fill = fill;
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this.info = info;
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this.thickness = thickness;
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this.pass_index = pass_index;
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this.parent = parent;
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this.inverse = inverse;
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this.parsubstr = parsubstr;
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this.partype = partype;
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this.line_change = line_change;
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this.tintcolor = tintcolor;
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this.opacity = opacity;
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this.viewlayername = viewlayername;
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this.blend_mode = blend_mode;
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this.vertex_paint_opacity = vertex_paint_opacity;
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this.gstep = gstep;
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this.gstep_next = gstep_next;
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this.gcolor_prev = gcolor_prev;
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this.gcolor_next = gcolor_next;
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this._pad1 = _pad1;
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this.mask_layers = mask_layers;
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this.act_mask = act_mask;
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this._pad2 = _pad2;
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this.location = location;
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this.rotation = rotation;
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this.scale = scale;
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this.layer_mat = layer_mat;
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this.layer_invmat = layer_invmat;
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this._pad3 = _pad3;
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this.runtime = runtime;
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}
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}
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}
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