Files
BlenderSharp/BlendFile/DNA/uiFontStyle.cs
2025-03-04 18:48:04 +01:00

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(987, "uiFontStyle", 32)]
public class uiFontStyle {
[DNAFieldAttribute(2, "short", 0, "uifont_id", "short", false, 0)]
public short uifont_id;
[DNAFieldAttribute(2, "char", 1, "_pad1[2]", "System.Char[]", false, 2)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(4, "float", 2, "points", "float", false, 4)]
public float points;
[DNAFieldAttribute(2, "short", 3, "italic", "short", false, 8)]
public short italic;
[DNAFieldAttribute(2, "short", 4, "bold", "short", false, 10)]
public short bold;
[DNAFieldAttribute(2, "short", 5, "shadow", "short", false, 12)]
public short shadow;
[DNAFieldAttribute(2, "short", 6, "shadx", "short", false, 14)]
public short shadx;
[DNAFieldAttribute(2, "short", 7, "shady", "short", false, 16)]
public short shady;
[DNAFieldAttribute(2, "char", 8, "_pad0[2]", "System.Char[]", false, 18)]
public char[] _pad0 = new System.Char[2];
[DNAFieldAttribute(4, "float", 9, "shadowalpha", "float", false, 20)]
public float shadowalpha;
[DNAFieldAttribute(4, "float", 10, "shadowcolor", "float", false, 24)]
public float shadowcolor;
[DNAFieldAttribute(4, "int", 11, "character_weight", "int", false, 28)]
public int character_weight;
public uiFontStyle() {
this.uifont_id = default;
this._pad1 = default;
this.points = default;
this.italic = default;
this.bold = default;
this.shadow = default;
this.shadx = default;
this.shady = default;
this._pad0 = default;
this.shadowalpha = default;
this.shadowcolor = default;
this.character_weight = default;
}
public uiFontStyle(short uifont_id, char[] _pad1, float points, short italic, short bold, short shadow, short shadx, short shady, char[] _pad0, float shadowalpha, float shadowcolor, int character_weight) {
this.uifont_id = uifont_id;
this._pad1 = _pad1;
this.points = points;
this.italic = italic;
this.bold = bold;
this.shadow = shadow;
this.shadx = shadx;
this.shady = shady;
this._pad0 = _pad0;
this.shadowalpha = shadowalpha;
this.shadowcolor = shadowcolor;
this.character_weight = character_weight;
}
}
}