Files
BlenderSharp/BlendFile/DNA/SpaceNode.cs
2025-03-04 18:48:04 +01:00

159 lines
6.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(957, "SpaceNode", 360)]
public class SpaceNode {
[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
public SpaceLink next;
[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
public SpaceLink prev;
[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
public ListBase regionbase;
[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
public char spacetype;
[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
public char link_flag;
[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
public View2D v2d;
[DNAFieldAttribute(8, "ID", 7, "*id", "ID", true, 192)]
public ID id;
[DNAFieldAttribute(8, "ID", 8, "*from", "ID", true, 200)]
public ID from;
[DNAFieldAttribute(2, "short", 9, "flag", "short", false, 208)]
public short flag;
[DNAFieldAttribute(1, "char", 10, "insert_ofs_dir", "char", false, 210)]
public char insert_ofs_dir;
[DNAFieldAttribute(1, "char", 11, "_pad1", "char", false, 211)]
public char _pad1;
[DNAFieldAttribute(4, "float", 12, "xof", "float", false, 212)]
public float xof;
[DNAFieldAttribute(4, "float", 13, "yof", "float", false, 216)]
public float yof;
[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 220)]
public float zoom;
[DNAFieldAttribute(16, "ListBase", 15, "treepath", "ListBase", false, 224)]
public ListBase treepath;
[DNAFieldAttribute(8, "bNodeTree", 16, "*edittree", "bNodeTree", true, 240)]
public bNodeTree edittree;
[DNAFieldAttribute(8, "bNodeTree", 17, "*nodetree", "bNodeTree", true, 248)]
public bNodeTree nodetree;
[DNAFieldAttribute(64, "char", 18, "tree_idname[64]", "System.Char[]", false, 256)]
public char[] tree_idname = new System.Char[64];
[DNAFieldAttribute(4, "int", 19, "treetype", "int", false, 320)]
public int treetype;
[DNAFieldAttribute(2, "short", 20, "texfrom", "short", false, 324)]
public short texfrom;
[DNAFieldAttribute(1, "char", 21, "shaderfrom", "char", false, 326)]
public char shaderfrom;
[DNAFieldAttribute(1, "char", 22, "geometry_nodes_type", "char", false, 327)]
public char geometry_nodes_type;
[DNAFieldAttribute(8, "bNodeTree", 23, "*geometry_nodes_tool_tree", "bNodeTree", true, 328)]
public bNodeTree geometry_nodes_tool_tree;
[DNAFieldAttribute(8, "bGPdata", 24, "*gpd", "bGPdata", true, 336)]
public bGPdata gpd;
[DNAFieldAttribute(8, "SpaceNodeOverlay", 25, "overlay", "SpaceNodeOverlay", false, 344)]
public SpaceNodeOverlay overlay;
[DNAFieldAttribute(8, "SpaceNode_Runtime", 26, "*runtime", "SpaceNode_Runtime", true, 352)]
public SpaceNode_Runtime runtime;
public SpaceNode() {
this.next = default;
this.prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.v2d = default;
this.id = default;
this.from = default;
this.flag = default;
this.insert_ofs_dir = default;
this._pad1 = default;
this.xof = default;
this.yof = default;
this.zoom = default;
this.treepath = default;
this.edittree = default;
this.nodetree = default;
this.tree_idname = default;
this.treetype = default;
this.texfrom = default;
this.shaderfrom = default;
this.geometry_nodes_type = default;
this.geometry_nodes_tool_tree = default;
this.gpd = default;
this.overlay = default;
this.runtime = default;
}
public SpaceNode(
SpaceLink next,
SpaceLink prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
ID id,
ID from,
short flag,
char insert_ofs_dir,
char _pad1,
float xof,
float yof,
float zoom,
ListBase treepath,
bNodeTree edittree,
bNodeTree nodetree,
char[] tree_idname,
int treetype,
short texfrom,
char shaderfrom,
char geometry_nodes_type,
bNodeTree geometry_nodes_tool_tree,
bGPdata gpd,
SpaceNodeOverlay overlay,
SpaceNode_Runtime runtime) {
this.next = next;
this.prev = prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.id = id;
this.from = from;
this.flag = flag;
this.insert_ofs_dir = insert_ofs_dir;
this._pad1 = _pad1;
this.xof = xof;
this.yof = yof;
this.zoom = zoom;
this.treepath = treepath;
this.edittree = edittree;
this.nodetree = nodetree;
this.tree_idname = tree_idname;
this.treetype = treetype;
this.texfrom = texfrom;
this.shaderfrom = shaderfrom;
this.geometry_nodes_type = geometry_nodes_type;
this.geometry_nodes_tool_tree = geometry_nodes_tool_tree;
this.gpd = gpd;
this.overlay = overlay;
this.runtime = runtime;
}
}
}